The Game Programmers Guide to Torque
by Kneekick · in Torque Game Builder · 04/06/2006 (2:04 pm) · 3 replies
Came in the mail today. Looks great after an initial 5 minute inspection. I'm under the impression that TGE lies at the core of TGB, but just flipping through the chapters I notice a lot of 3D stuff in the book that I will want to know at a later date if I move up to 3D games, but right now I'm only concerned with information that I can apply to working with TGB.
Just curious if anyone with in depth knowledge of the book could point out chapters that I should focus on that would specifically help me with TGB?
Just curious if anyone with in depth knowledge of the book could point out chapters that I should focus on that would specifically help me with TGB?
About the author
#2
I bought it because TGE is at the heart of TGB so I thought I could pick up some useful info on Torquescript and how the engine functions. Just curious if anyone knew what chapters might be all incompassing of both products or contain info that applies to both.
04/06/2006 (4:16 pm)
Thanks for the reply but I know what the book is about. :)I bought it because TGE is at the heart of TGB so I thought I could pick up some useful info on Torquescript and how the engine functions. Just curious if anyone knew what chapters might be all incompassing of both products or contain info that applies to both.
#3
04/06/2006 (5:44 pm)
There are some things that are useful for TGB. The scripting chapters in particular the parts on SimObjects, SimGroups etc. and all the GUI stuff is good too.
Torque 3D Owner Marcus Daw
Hang in there.