Game Development Community

MilkShape Exporter

by Emerson Gresoski · in Artist Corner · 04/06/2006 (5:41 am) · 2 replies

How to Exporter my animated character with MilkShape3D?

#1
04/09/2006 (5:19 pm)
1. Create new material than rename the material to animation name.
2. Here example:
seq:root=1-30,fps= 10,cyclic
seq:run=31-70,fps= 15,cyclic
seq:head=71-72
seq:headside=73-74
seq:look=75-76,fps= 15
seq:die1=80-120
seq:scale= 0.02
3. Each one of the seq is material in Milshape3d.
4. Do not assign a texture file do them.
5. The example would be use for like enemy.
6. 3D Game Programming All In One goes in detail.
#2
04/13/2006 (2:34 pm)
Even better - use the ms2dtsplus exporter (not the one that comes with Milkshape). This exporter has lots of extra features, is much easier to use, and comes with full documentation.