Game Development Community

Ghosting a simset (or a tree datablock)

by William Todd Scott · in Torque Game Engine · 04/04/2006 (1:05 pm) · 0 replies

Hi all,

I need to create a scriptable decision tree that will not change during the course of the game, but that is available on both the server (for simulation) and client (for prediction).

So, I basically need a datablock that implements a tree structure.

Any suggestions on how to do this?

I was looking at simset because nesting them supports a tree structure and they can be easily created in script. But, the ghosting or datablock functionality is less straight forward.

Thanks
Todd