Ghosting a simset (or a tree datablock)
by William Todd Scott · in Torque Game Engine · 04/04/2006 (1:05 pm) · 0 replies
Hi all,
I need to create a scriptable decision tree that will not change during the course of the game, but that is available on both the server (for simulation) and client (for prediction).
So, I basically need a datablock that implements a tree structure.
Any suggestions on how to do this?
I was looking at simset because nesting them supports a tree structure and they can be easily created in script. But, the ghosting or datablock functionality is less straight forward.
Thanks
Todd
I need to create a scriptable decision tree that will not change during the course of the game, but that is available on both the server (for simulation) and client (for prediction).
So, I basically need a datablock that implements a tree structure.
Any suggestions on how to do this?
I was looking at simset because nesting them supports a tree structure and they can be easily created in script. But, the ghosting or datablock functionality is less straight forward.
Thanks
Todd