Styrateg - turn base strategy game
by Pavel Tovarys · in Torque Game Builder · 04/03/2006 (4:21 pm) · 31 replies
Hello friends,
We are working on a new RakeInGrass/300AD "turn-base-strategy" game with working name
Styrateg. It is something between Fantasy General/Homam/Incubation ;) Here is a screnshot:

And here are original pictures:
www.300ad.com/temp/new/scr_styrateg01.jpg
www.300ad.com/temp/new/scr_styrateg02.jpg
www.300ad.com/temp/new/scr_styrateg03.jpg
We are working on a new RakeInGrass/300AD "turn-base-strategy" game with working name
Styrateg. It is something between Fantasy General/Homam/Incubation ;) Here is a screnshot:

And here are original pictures:
www.300ad.com/temp/new/scr_styrateg01.jpg
www.300ad.com/temp/new/scr_styrateg02.jpg
www.300ad.com/temp/new/scr_styrateg03.jpg
#22
I offer the following only as constructive criticism:
***1***. Keyboard shortcut/hotkeys, like,
tab - select different attack/skill
numberpad - move 1 tile in direction pressed
Having to use the mouse for everything gets a little tiresome
***2***Action points should be more balanced between the characters.
The archer gets many to action points when she levels up. No one else even gets a kill. And the cavalry guy has more action points than everyone else as well. The idea was probably to have these two characters move farther, but because action points are also used for attacking they end up getting way more attacks than everyone else.
Probably giving them a reduced ap cost for movement but the same amount of ap as everyone else would be more balanced.
06/15/2006 (6:59 pm)
After reading all the posts, and being a huge fan of turn-based strategy games AND tactics-type games, I downloaded it and played it all the way through. Congratz on your project! I offer the following only as constructive criticism:
***1***. Keyboard shortcut/hotkeys, like,
tab - select different attack/skill
numberpad - move 1 tile in direction pressed
Having to use the mouse for everything gets a little tiresome
***2***Action points should be more balanced between the characters.
The archer gets many to action points when she levels up. No one else even gets a kill. And the cavalry guy has more action points than everyone else as well. The idea was probably to have these two characters move farther, but because action points are also used for attacking they end up getting way more attacks than everyone else.
Probably giving them a reduced ap cost for movement but the same amount of ap as everyone else would be more balanced.
#23
I just got TGB so I wanted to see its potential and what cool things it can do so I grabbed a few games like this one to see it in action - this game does a good job of getting me excited about it.
I would have to play more to really give you details but some initial thoughts:
- I found myself skipping some of the last pages of the introduction/tutorial. 3 or 4 pages ok, but after like 7, I just wanted to play.
- Liked the RPG elements of the characters and variations.
- Liked all the artwork, but the pencil drawings were a great choice.
- I dont play turn based games hardly ever, but to me it seems a little awkward when I click a place for my unit to move to and then I have to click a move command. If the unit would move to new location automatically, it would be more user friendly. Same goes for if I want to attack a unit. I have to move in range, then attack.
Good luck,
John Mc
06/20/2006 (11:03 am)
Im so impressed if you guys really made this in 3 months. Very professional package - art, music/sounds, gameplay. The music is a HUGE bonus to making this cool, great choices there! You also included some intro tutorials which smoothed new players into the game.I just got TGB so I wanted to see its potential and what cool things it can do so I grabbed a few games like this one to see it in action - this game does a good job of getting me excited about it.
I would have to play more to really give you details but some initial thoughts:
- I found myself skipping some of the last pages of the introduction/tutorial. 3 or 4 pages ok, but after like 7, I just wanted to play.
- Liked the RPG elements of the characters and variations.
- Liked all the artwork, but the pencil drawings were a great choice.
- I dont play turn based games hardly ever, but to me it seems a little awkward when I click a place for my unit to move to and then I have to click a move command. If the unit would move to new location automatically, it would be more user friendly. Same goes for if I want to attack a unit. I have to move in range, then attack.
Good luck,
John Mc
#24
Are there any engine modifications? If not which version of the engine should i run your scripts against?
06/20/2006 (12:15 pm)
Any chance to get a mac version to beta-test?Are there any engine modifications? If not which version of the engine should i run your scripts against?
#25
John: You don't need to click to the walk icon, you must click two times to the place you want to go. Tutorial is problem. We would need 20 pages of the tutorial, now there are only six or seven. It is the minimum :(
Pauliver: Yes, there are several small modification - crypted zip support and onMouseEnter bitmap function, try to send me a mail for the betatest
ALL: thanks for your comments!
06/20/2006 (12:19 pm)
James: Yes, I'm planning some updates in the new version, I want to do something with action points and add some new hotkeysJohn: You don't need to click to the walk icon, you must click two times to the place you want to go. Tutorial is problem. We would need 20 pages of the tutorial, now there are only six or seven. It is the minimum :(
Pauliver: Yes, there are several small modification - crypted zip support and onMouseEnter bitmap function, try to send me a mail for the betatest
ALL: thanks for your comments!
#26
06/20/2006 (2:53 pm)
Your email is not in your profile :(
#27
www.gameofyear.com/temp/editor/styrateg_editor2.jpg
08/30/2006 (7:55 am)
Hi, we are going to finish a simple level editor for Styrateg. It is simple, but very easy to use and you can edit levels and create quests there without any scripting. We would like to publish it with the new version of Styrateg (with a lot of changes ;)www.gameofyear.com/temp/editor/styrateg_editor2.jpg
#28
08/30/2006 (9:29 pm)
Very nice game. I heard some vocals in the ingame music. What language is it in?
#29
incredible...
is a mac build coming, so i revel in how incompetent you make me feel?
08/31/2006 (12:58 am)
Sweet game, great polish. that's what excites me about tgb. that something of this quality and polish can be produced in three months!incredible...
is a mac build coming, so i revel in how incompetent you make me feel?
#30
Anthony: We released the both PC and Mac version about two months ago, but I hope we will published a new version in two months with new graphics, levels, editor and a lot of updates, because the game has some shortcommings. But if you want to test the game, feel free to contact me, I usually send it for free to game developers ;)
08/31/2006 (2:34 am)
Rachid: There are original songs from middleage. I think the most of them are in LatinAnthony: We released the both PC and Mac version about two months ago, but I hope we will published a new version in two months with new graphics, levels, editor and a lot of updates, because the game has some shortcommings. But if you want to test the game, feel free to contact me, I usually send it for free to game developers ;)
#31
can't say enough how incredible that art is, especially the gui elements. were those hand drawn or photoshopped or what? i understand if you choose not to reveal. nonetheless, it is beautiful to behold, especially from and indie...gives the rest of us hope beyond our talent, or the lack thereof...
i also agree with melv, that a post mortem of your process, travails and experience would be priceless to the community. we need to hear from teams that are producing quality material with this tool to push ourselves to do the same.
08/31/2006 (6:44 am)
I'll wait for the changes. so i can see it the way you intend it to be presented...can't say enough how incredible that art is, especially the gui elements. were those hand drawn or photoshopped or what? i understand if you choose not to reveal. nonetheless, it is beautiful to behold, especially from and indie...gives the rest of us hope beyond our talent, or the lack thereof...
i also agree with melv, that a post mortem of your process, travails and experience would be priceless to the community. we need to hear from teams that are producing quality material with this tool to push ourselves to do the same.
Associate Melv May
Again, superb work in such a short timespan. :)
- Melv.