User selected multiple missions running on one server
by kingkong · in Torque Game Engine · 04/03/2006 (8:31 am) · 1 replies
Hi,every one!
i searched and found "Multiple missions running on one server", "Multiple dedicated missions on one server".
but i think what i'm trying to do is different.
i'm trying to make a on-line fighting game like virtual fighter.
game server should be dedicated.
client connect to the server, create a room with some options
like a desired map(one of maps), team selection(team mode or free mode).
and waiting for other users join.
when all user join and everyone clicked ready, start mission.
like virtual fighter, the other users or the other team died, then the game ends.
when the game ends, client show the room again and just click ready again or can leave the room.
the lobby should show all rooms with room informations like map info, team mode info, max user etc...
in korea, online fps games are on service like this way...
any idea will be appreciated.
i searched and found "Multiple missions running on one server", "Multiple dedicated missions on one server".
but i think what i'm trying to do is different.
i'm trying to make a on-line fighting game like virtual fighter.
game server should be dedicated.
client connect to the server, create a room with some options
like a desired map(one of maps), team selection(team mode or free mode).
and waiting for other users join.
when all user join and everyone clicked ready, start mission.
like virtual fighter, the other users or the other team died, then the game ends.
when the game ends, client show the room again and just click ready again or can leave the room.
the lobby should show all rooms with room informations like map info, team mode info, max user etc...
in korea, online fps games are on service like this way...
any idea will be appreciated.
Associate Manoel Neto
Default Studio Name
The default Torque multiplayer system can do it, with slight modifications.
Right now I'm working on a racing game that works just like you said, using a PHP master server. A player creates a server, and then notifies the master server (that only keeps tracks of the IPs of existing servers, and how much clients are connected to them), and is show a lobby GUI. Other clients query the master server and recieve a list of existing servers, and can connect to any of them. When a client connects, they'll see the same lobby screen.
When the host player decides to start the race, he/she press the START button, the server will no longer accept more incoming connections, and players are then redirected to the game itself.