New levels coming
by Andrew Sears · in Marble Blast · 04/02/2006 (6:13 pm) · 36 replies
Soon to be released: 4 exciting and fun custom levels!
"Beams" - The player must carefully navigate a series of narrow beams while collecting gems, avoiding hazards, and carefulling jumping from beam to beam. First in a planned, upcoming trilogy. Very difficult.
"Giant Cone" - Using a much larger version of a custom interior from "Summer Fun", the player must travel to the top of an enormous cone. Many skills are used, including jumping, flying, and evading hazards. Fairly difficult.
"X Marks the Spot" - The player must retrieve 10 gems while rolling over and under an X-shaped platform. Fairly easy.
"Corridor" - The player must speed down a long hallway in less than 90 seconds, evading the hazards. Somewhat difficult.
"Beams" has been completed. "Giant Cone" and "X Marks the Spot" are both works in progress. "Corridor" has not been started yet. Expect to see preview screenshots!
These levels should be released on Friday, April 7.
"Beams" - The player must carefully navigate a series of narrow beams while collecting gems, avoiding hazards, and carefulling jumping from beam to beam. First in a planned, upcoming trilogy. Very difficult.
"Giant Cone" - Using a much larger version of a custom interior from "Summer Fun", the player must travel to the top of an enormous cone. Many skills are used, including jumping, flying, and evading hazards. Fairly difficult.
"X Marks the Spot" - The player must retrieve 10 gems while rolling over and under an X-shaped platform. Fairly easy.
"Corridor" - The player must speed down a long hallway in less than 90 seconds, evading the hazards. Somewhat difficult.
"Beams" has been completed. "Giant Cone" and "X Marks the Spot" are both works in progress. "Corridor" has not been started yet. Expect to see preview screenshots!
These levels should be released on Friday, April 7.
About the author
#22
Corridor
Fun Factor :: 7/10 The obstacles are in general quite good, except that the arches and tornados don't really do anything.
Layout :: 1/10 There is a BIG problem: using the Gravity Modifiers is just too obvious. It really ruins all the good work you've done in layoutting the rest of the level. That aside, I would presonally prefer the obstacles to be arranged in order of increasing difficulty.
Interiors :: 4/10 The actual choice of interiors is quite appropriate - however, their stretching makes the whole level look awkward.
Frustration :: -0/10
Presentation :: 10/10
Neatness :: 6/10 Some of the blank white walls look rather unprofessional, also a few elements are slightly misaligned (nothing major). The main problem is the stretching mentioned above.
Overall :: 56%
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04/16/2006 (5:02 pm)
No sweeteners here...Corridor
Fun Factor :: 7/10 The obstacles are in general quite good, except that the arches and tornados don't really do anything.
Layout :: 1/10 There is a BIG problem: using the Gravity Modifiers is just too obvious. It really ruins all the good work you've done in layoutting the rest of the level. That aside, I would presonally prefer the obstacles to be arranged in order of increasing difficulty.
Interiors :: 4/10 The actual choice of interiors is quite appropriate - however, their stretching makes the whole level look awkward.
Frustration :: -0/10
Presentation :: 10/10
Neatness :: 6/10 Some of the blank white walls look rather unprofessional, also a few elements are slightly misaligned (nothing major). The main problem is the stretching mentioned above.
Overall :: 56%
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#23
Fun Factor :: 9/10 This level is amazingly fun and original. The only slight complaint is that the "X" is a bit too big, and the Gravity Modifiers a bit too small!
Layout :: 10/10
Interiors :: 8/10 It would be nicer if the X were a bit smaller - try scaling down the interiors. Great use of smallplatform.dif!
Frustration :: -2/10 The platforms seem to be just the right thickness that it's easy to miss the second gravity modifier! (I seem to bounce off the lower edge, away from the gravity modifier.)
Presentation :: 5/10 I am not quite convinced about the name "X Marks the Spot". What spot? Also, there are no InBound/OutBound triggers, as Matan mentioned.
Neatness :: 7/10 The four platforms are misaligned - I know that if they were perfectly aligned, they would flash, though. I personally would suggest making the discrepancies even larger, so it would be like an extra challenge rather than an imperfection.
Overall :: 74% - well done!
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04/21/2006 (6:00 pm)
X Marks the SpotFun Factor :: 9/10 This level is amazingly fun and original. The only slight complaint is that the "X" is a bit too big, and the Gravity Modifiers a bit too small!
Layout :: 10/10
Interiors :: 8/10 It would be nicer if the X were a bit smaller - try scaling down the interiors. Great use of smallplatform.dif!
Frustration :: -2/10 The platforms seem to be just the right thickness that it's easy to miss the second gravity modifier! (I seem to bounce off the lower edge, away from the gravity modifier.)
Presentation :: 5/10 I am not quite convinced about the name "X Marks the Spot". What spot? Also, there are no InBound/OutBound triggers, as Matan mentioned.
Neatness :: 7/10 The four platforms are misaligned - I know that if they were perfectly aligned, they would flash, though. I personally would suggest making the discrepancies even larger, so it would be like an extra challenge rather than an imperfection.
Overall :: 74% - well done!
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#24
04/22/2006 (4:33 am)
Send all 4 levels to " luca.harris@gmail.com " .
#26
04/23/2006 (3:04 am)
I would like to correct a mistake, there's an IB trigger :)
#27
Fun Factor - 10 out of 10 (if you skip gravity modifiers, otherwise it would be 2/10)
Creative reuse of MBG parts - 10 out of 10 (skip modifiers)
Challenge - 6/10 (skip once again)
Thought Factor - 4/10 (You shouldn't have put the modifiers there)
Overall Score - 3/4 (30/40).
Why did you put the modifiers there? Otherwise, if you skipped the modifiers, it was a good level.
Giant Cone
Fun Factor - 10 out of 10
Creative reuse of MBG parts - 10 out of 10
Challenge - 10
Thought Factor - 10
Strategy and Placement -10 I agree with Maten
Overall Score - 10 out of 10.
I really like this level. Can you try to resend the cone file again? I've tried putting your file in multiple times, yet the level still comes out as a grey triangle instead of a purple cone. Was the file supposed to be conee.dif? Because that's what I got.
04/23/2006 (7:33 am)
Corridor Fun Factor - 10 out of 10 (if you skip gravity modifiers, otherwise it would be 2/10)
Creative reuse of MBG parts - 10 out of 10 (skip modifiers)
Challenge - 6/10 (skip once again)
Thought Factor - 4/10 (You shouldn't have put the modifiers there)
Overall Score - 3/4 (30/40).
Why did you put the modifiers there? Otherwise, if you skipped the modifiers, it was a good level.
Giant Cone
Fun Factor - 10 out of 10
Creative reuse of MBG parts - 10 out of 10
Challenge - 10
Thought Factor - 10
Strategy and Placement -10 I agree with Maten
Overall Score - 10 out of 10.
I really like this level. Can you try to resend the cone file again? I've tried putting your file in multiple times, yet the level still comes out as a grey triangle instead of a purple cone. Was the file supposed to be conee.dif? Because that's what I got.
#28
04/23/2006 (8:45 am)
You resent the cone file, but it didn't work. Am I putting it in the right folder? It's in marble>data>interiors.
#29
04/23/2006 (11:44 am)
Andrew, may I please have all these levels? wachovia_138@yahoo.com
#30
04/23/2006 (11:46 am)
Andrew, may I please have all these levels? wachovia_138@yahoo.com
#32
Yes, you are putting it into the right folder. I don't understand why it isn't working, 'cause it works fine on my computer.
04/23/2006 (12:50 pm)
Tristan,Yes, you are putting it into the right folder. I don't understand why it isn't working, 'cause it works fine on my computer.
#33
04/23/2006 (1:43 pm)
Where is the link?
#34
04/26/2006 (6:57 am)
Is the cone supposed to be purple? It's gray for me!
#35
@tristan, the cone file is conee.dif and texture file. Make sure the file has the .dif extension because sometime when people send them they lose the extension for some reason.
04/26/2006 (12:38 pm)
@technostick, You need the texture file that goes with the .dif file. I think it's called texture.jpg@tristan, the cone file is conee.dif and texture file. Make sure the file has the .dif extension because sometime when people send them they lose the extension for some reason.
#36
04/26/2006 (2:13 pm)
@Solo - They should be adding .dif themselves when they receive the e-mail, not complain they didn't get the file.
technostick
technostick@googlemail.com