AiGuard is invensable
by Mike Rowley · in Torque Game Engine · 04/01/2006 (7:05 pm) · 1 replies
Most of the problems I've had have been fixed by eather searching this site, or by asking you. Thankyou for all the help. :-)
I've looked at the aiGuard tutorial, tried it in the console and it worked as expected. I have tried using the aiGuard.cs that came with the tutorial, but it doesn't work unless you modify the engine. I'm not ready to modify it yet. :-/
I took the aiGuard.cs from koob and added it. I have 2 guards as expected, and where they are supposed to be. They act like expected, eccept, they never shoot at you, and they don't lock on. Also, I can shoot them all I want, but they never lose any life.
I have included the console log, and the aiGuard.cs in Here------- so that you can look at them. I turned the debug on, and if you look at the console log, you can see that the Guard is doing just what it's supposed to. It sees the 2 KorkBots running around, and it sees me. But that's all it does. I don't know how to fix these problems.
Any help would be greatly appreciated. I've spent 2 whole days on this (and a couple other) problem.
Thanks.
I've looked at the aiGuard tutorial, tried it in the console and it worked as expected. I have tried using the aiGuard.cs that came with the tutorial, but it doesn't work unless you modify the engine. I'm not ready to modify it yet. :-/
I took the aiGuard.cs from koob and added it. I have 2 guards as expected, and where they are supposed to be. They act like expected, eccept, they never shoot at you, and they don't lock on. Also, I can shoot them all I want, but they never lose any life.
I have included the console log, and the aiGuard.cs in Here------- so that you can look at them. I turned the debug on, and if you look at the console log, you can see that the Guard is doing just what it's supposed to. It sees the 2 KorkBots running around, and it sees me. But that's all it does. I don't know how to fix these problems.
Any help would be greatly appreciated. I've spent 2 whole days on this (and a couple other) problem.
Thanks.
Torque Owner Mike Rowley
Mike Rowley
Looking at the debug print, the "DoScan()" method is only half working.
I did notice this part of the code, and what I need to know is if it is proper syntax.
function AIGuardDB::DoScan(%this,%obj) { DebugPrint("%this:"@%this@"~AIGuardDB::DoScan (from:"@%obj@")", "DoScan"); if(!isObject(%obj)) return; cancel(%this.scheduledCheck); if (%obj.attentionLevel<=0) // if attentionLevel is non-zero, keep looking in same direction %obj.attentionLevel=0; else %obj.attentionLevel--; if (%obj.attentionLevel==0) // if attentionLevel is non-zero, keep looking in same direction { %look = getRandom($NUM_CARDINALS-1); if (%this.look != %look) %this.look = %look; else { %this.look = %look + 1; if (%this.look < $NUM_CARDINALS-1) %this.look++; else %this.look = 0; } } %obj.setAimLocation($cardinalDirection[%this.look]);Shouldn't those if statements be in brackets??
There are 3 if statements and 1 else statement all inside one set of brackets. Is this correct?