Gore?
by Ben Jones · in Artist Corner · 04/01/2006 (7:57 am) · 5 replies
Hey, I was wondering how I would go about doing gore. What I think would be an easy way would be to make a short movie of a spray of blood (with an alpha channel of course), and then just apply it to a slightly deformed plane. But then could a programmer take that dts and like attach it to a bone of a character and have it play and tehn go away?
What is/are the normal way(s) people go about doing gore?
What is/are the normal way(s) people go about doing gore?
About the author
#2
04/01/2006 (8:35 am)
Yeah that might a better effect. It'll lower the framerate a little but it'll only be on screen for a few seconds anyway.
#3
04/01/2006 (8:38 am)
It shouldn't lower the frames at all, as long as you keep the particle count down. The real trick for making good particle FX is using good art. ;)
#4
or something that the player can't steal ure dts??(or do i get it totaly wrong now :S)
04/10/2006 (5:54 am)
Can't U just secure the dts or encrypt it???or something that the player can't steal ure dts??(or do i get it totaly wrong now :S)
#5
04/18/2006 (11:57 am)
If your modeler supports particle effects or hypervoxels, you might make an extra copy of that model, but with an included particle effect animation. You could then save the particle as something like "characterbleed.dts," and use him in your cinema.
Torque Owner Josh Moore
Edit: If you need your gore FX to 'bleed' from a certain bone/node on your player, you're going to have to add the functionality yourself in the source.