Game Development Community

Light Caching

by Thomas Shaw · in Torque Game Engine · 03/31/2006 (11:10 am) · 1 replies

My level currently has MANY lights in it, and relight times are getting a bit extreme.

I was wondering how torque handles chached lighting information...

I know that if I have not changed/added anything to my level then I will not have to relight, however I often need to send others on my team my mission, and when it transfered to thier computer the lighting information isn't transfered so they have to relight the mission even though no changes were made.

So I was wondering if it is possible to also send the cached lighting information along with the mission file...

#1
03/31/2006 (11:54 am)
This is not specific to the Lighting Pack.

When your level gets cached, a .ml file is created in the same folder as the mission.
This is the file you will have to send over to your mates on the team, in which case they won't have to relight themselves.