TGE as persistent and interactive world
by Kai Ludwig · in Torque Game Engine · 03/31/2006 (8:36 am) · 7 replies
Hi folks.
This is a remake and extension of my first thread about a TGE/TLK compilation. I reordered the information and added more features. I made a bunch of patches for TGE (Torque Game Engine) and TLK (The Lighting Engine). They contain bugfixes and additional functionality, some from the internet, some from me.
Whats up?
=========
Version 1.4.0.1: bugfixes, mouselook, object selection, interaction with the world objects, inventory and a rigid shape type.
Version 1.4.0.2: more bugfixes, object persistence, inventory persistence and more interaction with the world objects.
Version 1.4.0.3: more bugfixes, item oriented inventory and more interaction (+ important improval: new and much more ergonomic keys !!!) with the world objects.
Version 1.4.0.4: minor improvements, texture from objectcatalog and a sample scene
I did a remake of the first patch from version 1.4.0 to 1.4.0.1, because it was buggy. Now it will work out-of-the-box and is precompiled, the old version was removed from the download page. Please answer NO to the question for starting the application after the patch process, because it won't work that way. I just don't know how to prevent the patcher from wanting to start something.
The following files for TGE (!!!) work as patches. Look at the filename to determine from/to version. Important: TGE 1.4.0 must be a fresh installation.
www.talentraspel.de/torque_dl/tge_1.4.0_to_1.4.0.4.exe
www.talentraspel.de/torque_dl/tge_1.4.0_to_1.4.0.1.exe
www.talentraspel.de/torque_dl/tge_1.4.0.1_to_1.4.0.2.exe
www.talentraspel.de/torque_dl/tge_1.4.0.2_to_1.4.0.3.exe
www.talentraspel.de/torque_dl/tge_1.4.0.3_to_1.4.0.4.exe
You can view the changelist here:www.talentraspel.de/torque_dl/changes_tge.txt
Read the changelist for keys and functions. Version 1.4.0.4 is usable as a persistent and interactive world. Have fun with it and give me feedback please.
Please keep in mind that the changes are tested only with Windows. Mac and Linux may fail !!!

Here is a sample picture:

-- Kai
This is a remake and extension of my first thread about a TGE/TLK compilation. I reordered the information and added more features. I made a bunch of patches for TGE (Torque Game Engine) and TLK (The Lighting Engine). They contain bugfixes and additional functionality, some from the internet, some from me.
Whats up?
=========
Version 1.4.0.1: bugfixes, mouselook, object selection, interaction with the world objects, inventory and a rigid shape type.
Version 1.4.0.2: more bugfixes, object persistence, inventory persistence and more interaction with the world objects.
Version 1.4.0.3: more bugfixes, item oriented inventory and more interaction (+ important improval: new and much more ergonomic keys !!!) with the world objects.
Version 1.4.0.4: minor improvements, texture from objectcatalog and a sample scene
I did a remake of the first patch from version 1.4.0 to 1.4.0.1, because it was buggy. Now it will work out-of-the-box and is precompiled, the old version was removed from the download page. Please answer NO to the question for starting the application after the patch process, because it won't work that way. I just don't know how to prevent the patcher from wanting to start something.
The following files for TGE (!!!) work as patches. Look at the filename to determine from/to version. Important: TGE 1.4.0 must be a fresh installation.
www.talentraspel.de/torque_dl/tge_1.4.0_to_1.4.0.4.exe
www.talentraspel.de/torque_dl/tge_1.4.0_to_1.4.0.1.exe
www.talentraspel.de/torque_dl/tge_1.4.0.1_to_1.4.0.2.exe
www.talentraspel.de/torque_dl/tge_1.4.0.2_to_1.4.0.3.exe
www.talentraspel.de/torque_dl/tge_1.4.0.3_to_1.4.0.4.exe
You can view the changelist here:www.talentraspel.de/torque_dl/changes_tge.txt
Read the changelist for keys and functions. Version 1.4.0.4 is usable as a persistent and interactive world. Have fun with it and give me feedback please.
Please keep in mind that the changes are tested only with Windows. Mac and Linux may fail !!!

Here is a sample picture:

-- Kai
#2
That is why I made it as a patch. If you don't own the original, you can't use the patch. The patch contains (it is it's definition) only the delta to the original files and not the original licenced content. So was my thought. But anyway I'll follow your advice and repost TLK content in the TLK forum. Thanks for setting me right.
Best regards,
Kai.
03/31/2006 (1:49 pm)
Hi Stephen.That is why I made it as a patch. If you don't own the original, you can't use the patch. The patch contains (it is it's definition) only the delta to the original files and not the original licenced content. So was my thought. But anyway I'll follow your advice and repost TLK content in the TLK forum. Thanks for setting me right.
Best regards,
Kai.
#3
Sorry for the late replay. Here is a link to the resource used to make the green circle on the ground for the object selection. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913
Thanks for all your work on this.
-- Chris
04/03/2006 (8:23 am)
Kai,Sorry for the late replay. Here is a link to the resource used to make the green circle on the ground for the object selection. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913
Thanks for all your work on this.
-- Chris
#4
10/11/2006 (7:38 am)
Anyone have this file/s hanging around?
#5
10/11/2006 (7:55 am)
Green circle, or Kai's Patch?
#6
10/11/2006 (9:26 am)
Kai's patch, found the TGE version, though! All set.
Torque 3D Owner Stephen Zepp
I really respect your goals here, but unfortunately we can't have code out "free" on the internet that contains licensed material.
I've deleted the links that you've posted that contain Torque Lighting Kit content, and I'd ask that you repost them in the TLK forums.
Also, please as soon as you can post this as resources for the appropriate products (TGE, and the lighting pack ones as TLK resources) so that the code can be protected by our license authentication mechanism.
Thanks a TON for spending the time to get these integrated--it's a great idea! We just need to make sure we do our best to protect the code for the future.