Game Development Community

Beta 2 1.1 3D objects

by Steve George · in Torque Game Builder · 03/29/2006 (9:35 am) · 2 replies

Loading a 3d file seems straightforward according to the tutorial

%shape = new t2dShape3D() { scenegraph = t2dScene; };
%shape.setShape("./models/soldier.dts");


Has something changed because objects aren't showing up for me.

~Steve

#1
03/31/2006 (12:02 pm)
Steve look at this thread on this page

http://www.garagegames.com/mg/forums/result.thread.php?qt=42059

I tested it and it work for 3d shape. I have not figure how to get the animation working.

Creat a new project.
Name it whatever you like.
Save and exit TGB.
Copy your 3d shape file into your new project data/shapes.
Relaunch TGB, you should see your 3d shape and think it play the idle animation.
Go thread above and see Mike Lilligreen Mar 29 2006 9:56 post this will work with 3d shape to.
#2
03/31/2006 (2:31 pm)
Thaks Michael. I will give this a try tonight!

Steve