Hello - new here
by Waco · in General Discussion · 03/28/2006 (11:44 pm) · 2 replies
Hi just joined today. Thought id gives this a try before I buy. I bought relm crafter for a future project that isn't relay anything more then just a graphical chat engine but what I want to isn't mmorpg'ish its a single player so I went poking around and found this. This looks amazing for its price. It piqued my interest and I'M looking at buying it but I have a few questions first. Being an up and coming indi developer isn't that easy as I'M sure you all know. What I want to do requires allot of parts swapping on models I need to be able to swap body parts on the fly as I'm making an evolution sim, No this is nothing like spore I don't have the funds to pay some one the money it would take to program something like that.
What I'm doing is a much smaller scope, it would be more comparable to EVO search for Eden which is where I got the idea from actually I'm not trying to remake the game I just want to use the idea of evolving your character how you want to create the character you want to play. All this will borrow the idea of fighting and getting points from killing and eating from evo but instead of actually playing in a story where your searching for the garden of Eden I am hopping to make it more involving in some way.
Well that's the very basic idea behind it its nothing special but its what I want. I would also like to make it somewhat educational. I'm not going to put the total idea down just yet as I'm still working on a design document but when its finished I would be more then happy to post it. If any of you are interested in working on something like this its going to be a challenge for sure but isn't that the fun part.
Ok on to the questions.
- If I wanted to swap out body parts when some one evolves their char how difficult would that be? Of course there would be restrictions on what you can swap out like land goers can only do land goers body parts and fish can only swap out fish parts, there will be amphibians of course and they will have a specialize body template as well same as birds, I just want to know how easy this would be and if there is anything that does this currently?
- Living breathing world. would I be able to have the engine create a height map and what not every time the new game is created? So if I hit the new game button I'm not getting the same stages over and over again? Using a randomizer of sorts would it be possible to have the engine supply the newly created world with creatures in all 3 types Land Sea and air? Also script them using body parts such as teeth and claws to determine if the creature is carnivorous omnivorous or herbivore?
Would I be able to put in a procedural Ai system that allows me to say mix animations to create new ones like climb and drag the kill you just made up the tree or maybe something more simple like in spore where you click the food and then click the move button to create the drag animation? Also teaching the creatures how to react to something? Say moving out of the way of a bigger animal or running from a predator? Maybe something simpler like analyzing the distance between them and the rock they're about to walk into? Also could you make the game change seasons like fall spring and winter forcing the inhabitants to evolve or move to a different location?
I have more questions but its relay late here and I don't want anyone to go nuts cause I type too much.
What I'm doing is a much smaller scope, it would be more comparable to EVO search for Eden which is where I got the idea from actually I'm not trying to remake the game I just want to use the idea of evolving your character how you want to create the character you want to play. All this will borrow the idea of fighting and getting points from killing and eating from evo but instead of actually playing in a story where your searching for the garden of Eden I am hopping to make it more involving in some way.
Well that's the very basic idea behind it its nothing special but its what I want. I would also like to make it somewhat educational. I'm not going to put the total idea down just yet as I'm still working on a design document but when its finished I would be more then happy to post it. If any of you are interested in working on something like this its going to be a challenge for sure but isn't that the fun part.
Ok on to the questions.
- If I wanted to swap out body parts when some one evolves their char how difficult would that be? Of course there would be restrictions on what you can swap out like land goers can only do land goers body parts and fish can only swap out fish parts, there will be amphibians of course and they will have a specialize body template as well same as birds, I just want to know how easy this would be and if there is anything that does this currently?
- Living breathing world. would I be able to have the engine create a height map and what not every time the new game is created? So if I hit the new game button I'm not getting the same stages over and over again? Using a randomizer of sorts would it be possible to have the engine supply the newly created world with creatures in all 3 types Land Sea and air? Also script them using body parts such as teeth and claws to determine if the creature is carnivorous omnivorous or herbivore?
Would I be able to put in a procedural Ai system that allows me to say mix animations to create new ones like climb and drag the kill you just made up the tree or maybe something more simple like in spore where you click the food and then click the move button to create the drag animation? Also teaching the creatures how to react to something? Say moving out of the way of a bigger animal or running from a predator? Maybe something simpler like analyzing the distance between them and the rock they're about to walk into? Also could you make the game change seasons like fall spring and winter forcing the inhabitants to evolve or move to a different location?
I have more questions but its relay late here and I don't want anyone to go nuts cause I type too much.
About the author
#2
03/29/2006 (3:51 pm)
Well its nice to see that this is as robust as it is pretty. looks like im looking for a programmer to help me then. thanks ^^
Associate David Montgomery-Blake
David MontgomeryBlake
2) If you write a terrain randomization function, it will do it. It's not a question of "can it do it" but one of "can *you* do it?" I believe there is a terrain randomization resource, but I don't know if it has been updated to 1.4.
3) Again, it comes down to whether you can do it or not. If you have little to no programming experience, then it will be difficult at best. If you are a talented programmer used to working with large codebases, it will be a challenge, but you'll be able to dig in and go.