Game Development Community

Max Animation weirdness

by Jon Jorajuria · in Artist Corner · 03/27/2006 (1:40 pm) · 2 replies

I have to admit, I am a novice at the art of animating...

I have a model that I am animating, and everything exports properly with the exception of the fingers. I have the animations with the fingers curled, however ingame the model's fingers stay straight. Can anybody give me a clue or point me in the right direction?

#1
03/27/2006 (2:04 pm)
The exporter is a bit too "clever" for it's own good I'm afraid.
Bones that never move are culled out, just adding a tiny bit of motion into your fingers should fix it.
#2
03/27/2006 (3:06 pm)
Thank you