Suggestion for level and tilemap editors
by Dennis Harrington · in Torque Game Builder · 03/26/2006 (4:33 pm) · 5 replies
Hello!
I'm a new user of T2D and I'm absolutely loving it. It's such an amazingly powerful tool that I can't believe it's so inexpensive. Anyway, I just had a couple of suggestions:
1. Would it be possible to have the level editor remember which object you were editing after you test/run the level? So in other words, let's say I have a sprite selected and I'm editing its physics properties. I run the level to see how it responds to my changes but when I go back to the editor, the object isn't selected and neither is the edit panel I had open (in this case, Physics). So I have to reselect the sprite and then open the Physics panel to tweak some more.
2. In the tilemap editor, would it be possible for it to remember the path to the tilemap that you just saved so everytime you re-save it you don't have to browse to the location? Also, could an overwrite warning be put in place when you're saving a tilemap or brushes of the same name?
3. Also in the tilemap editor, would it be possible to have a floating brush panel so you could change brushes without having to go into the top drop-down menu everytime you wanted to switch brushes?
Obviously, none of these are critical issues but they would all improve the overall workflow dramatically for those repetitive tasks.
Thanks for listening and thanks for the awesome tool!
I'm a new user of T2D and I'm absolutely loving it. It's such an amazingly powerful tool that I can't believe it's so inexpensive. Anyway, I just had a couple of suggestions:
1. Would it be possible to have the level editor remember which object you were editing after you test/run the level? So in other words, let's say I have a sprite selected and I'm editing its physics properties. I run the level to see how it responds to my changes but when I go back to the editor, the object isn't selected and neither is the edit panel I had open (in this case, Physics). So I have to reselect the sprite and then open the Physics panel to tweak some more.
2. In the tilemap editor, would it be possible for it to remember the path to the tilemap that you just saved so everytime you re-save it you don't have to browse to the location? Also, could an overwrite warning be put in place when you're saving a tilemap or brushes of the same name?
3. Also in the tilemap editor, would it be possible to have a floating brush panel so you could change brushes without having to go into the top drop-down menu everytime you wanted to switch brushes?
Obviously, none of these are critical issues but they would all improve the overall workflow dramatically for those repetitive tasks.
Thanks for listening and thanks for the awesome tool!
#2
03/26/2006 (6:12 pm)
That makes sense. Plus, how powerful would that be to be able to place objects and particle effects directly on top of your tilemap exactly where you want them?! Too cool, man!
#3
03/26/2006 (9:25 pm)
Definitely :-) And if we get a collision polygon editor that would be even cooler :-)
#4
03/27/2006 (8:37 am)
Pretty much all of the requested functionality has been presented to the team as part of the tilemap and tilemap editor re-writes!
#5
03/27/2006 (2:37 pm)
Nice! Thanks for listening.
Torque 3D Owner Marc 'Dreamora' Schaerer
Gayasoft