Kork disapears when object added?
by Mike Rowley · in Torque Game Engine · 03/26/2006 (2:16 pm) · 3 replies
I added a building for testing in the starter.fps and kork disapeared. He was there until I saved.
Anyone have an idea what caused him to disapear?
And, how to get him back??
Thanks.
Anyone have an idea what caused him to disapear?
And, how to get him back??
Thanks.
#2
May Kork died on the way to the battle
tone
03/28/2006 (12:23 pm)
Weak guess: see if scripting errors appear in the log fileMay Kork died on the way to the battle
tone
#3
I got him back while attempting to add guards. I don't know what's going on with tge. One time I go in, all is well with the world. next time, I have exploding footprints. :/
Anyway, I got Kork back. Thanks.
03/28/2006 (2:03 pm)
LOL. He didn't die, he just flew the coop. :DI got him back while attempting to add guards. I don't know what's going on with tge. One time I go in, all is well with the world. next time, I have exploding footprints. :/
Anyway, I got Kork back. Thanks.
Torque Owner Mike Rowley
Mike Rowley
My sdk hasn't been modified. Just the mission file. I don't even know yet how to add him back. All the data for him is still intact. I didn't touch any of the scripts. The mis file loooks the same. (eccept for the end of the file where I added a building)
How can I get him back?