TGE Errata: What bug fixes do you always apply to a fresh TGE?
by Steven Peterson · in Torque Game Engine · 03/26/2006 (12:44 pm) · 2 replies
Unofficial Errata for: Torque Game Engine v.1.4
There's several threads about "what favorite base resources do you always apply" to a new TGE engine. Well I keep a running list of bug-fixes I always apply to a new TGE. Many of these are 1-liners that have been around for years but apparently slipped through the cracks at GG.
In this thread I'm inviting everyone to post or link-to their simple bug fixes, so we have them all in one place. Hopefully this will not only help us but also help GG get some of these minor annoyances fixed for good!
COMPILER-ISSUES:
Visual Studio 2005 (MSVC 8.0)
- How to: Buliding Torque 1.4 on Visual Studio 2005 Professional
STOCK-BUGS:
Precipitation.cc
- "setPercentage" misspelled around line 244
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41219
- Status: Resolved for TGE-1.4.2
- "modifyStorm" can't be called after "setPercentage",
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41482
- Status: known 1-line fix w/ no known side-effects
Explosion.cc
- Explosions may not display properly in TGE-1.4 (no smoke on starter.fps projectile hit)
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41037
- Status: known fix available
Note: there was another thread on this one that had more detail, but for the life of me I can't find it anymore.
engine/fx/explosion.cc line 733(ish)
COMMON-RESOURCE BUGS:
Advanced Camera Resource
- Kork disappears / missing in starter.fps
- Items & other player models disappear / missing / out of scope
- Link: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
( do a find for "nasty bug")
- Status: Simple-fix available
CONTENT:
- Merge in 'Highlands' demo-level from TGE-Demo starter.fps
There's several threads about "what favorite base resources do you always apply" to a new TGE engine. Well I keep a running list of bug-fixes I always apply to a new TGE. Many of these are 1-liners that have been around for years but apparently slipped through the cracks at GG.
In this thread I'm inviting everyone to post or link-to their simple bug fixes, so we have them all in one place. Hopefully this will not only help us but also help GG get some of these minor annoyances fixed for good!
COMPILER-ISSUES:
Visual Studio 2005 (MSVC 8.0)
- How to: Buliding Torque 1.4 on Visual Studio 2005 Professional
STOCK-BUGS:
Precipitation.cc
- "setPercentage" misspelled around line 244
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41219
- Status: Resolved for TGE-1.4.2
- "modifyStorm" can't be called after "setPercentage",
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41482
- Status: known 1-line fix w/ no known side-effects
Explosion.cc
- Explosions may not display properly in TGE-1.4 (no smoke on starter.fps projectile hit)
- Link: www.garagegames.com/mg/forums/result.thread.php?qt=41037
- Status: known fix available
Note: there was another thread on this one that had more detail, but for the life of me I can't find it anymore.
engine/fx/explosion.cc line 733(ish)
// Fixes particle-engine issue in 1.4 // if(!isServerObject()) if(conn)
COMMON-RESOURCE BUGS:
Advanced Camera Resource
- Kork disappears / missing in starter.fps
- Items & other player models disappear / missing / out of scope
- Link: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
( do a find for "nasty bug")
- Status: Simple-fix available
CONTENT:
- Merge in 'Highlands' demo-level from TGE-Demo starter.fps
#2
03/28/2006 (4:56 pm)
TGE1.4: guiTextEditCtrl bug&fix - not a big thread, but very helpful. Partly will be in in 1.4.2 (hopefully)
Torque Owner David Barr
Viola Interactive Ltd