Game Development Community

WinCVS over proxy

by Ron Yacketta · in Torque Game Engine · 03/22/2002 (10:12 am) · 5 replies

Anyone know if it is possible to configure WinCVS to use a proxy? I would realy like to nab the latest HEAD while at work.

-Ron

#1
03/22/2002 (10:16 am)
Open wincvs, go to the Admin Menu -Preferences - Proxy Tab and enter the proxy and port settings.

I set mine up at work too :)
#2
03/22/2002 (10:19 am)
Doesn't work with our proxy at work... :-(
I'm not so sure WinCVS1.2 can handle proxies, though... you'll be better off with WinCVS1.3, I think...
#3
03/22/2002 (10:23 am)
I'm using wincvs 1.2 connecting with a proxy at work with a firewall. It works fine. Hard to say what the problem would be for sure - damn computers :)
#4
03/22/2002 (10:30 am)
Yeah, I hate computers... ;-)
By the way, you could also try it via command line (in WinCVS or not) like this:
cvs -d :pserver;proxy=www;proxyport=8080;port=443:me@there.somedomain:/somerepository
where proxy is the
name of the web server proxy, proxyport is the port to connect to on
the proxy and port is the remote port to connect to. proxyport
defaults to 80 and port defaults to 2401.
- see www.cvshome.org/dev/patches/http
But anyhow, it doesn't work with OUR damn proxy... :-(
#5
03/25/2002 (4:34 am)
The important thing is that your proxy has to support http tunnelling to be able to use CVS through a proxy...
at least that is the error I get if I try it with our proxy... :-(