Retrieve local player information
by Nocera Luciano · in Torque Game Engine · 03/25/2006 (2:23 pm) · 1 replies
Is it %client in GameConnection::onConnect()(from "~/common/server/clientConnection.cs") where we create our local player?
this %client is a LocalClientConnection object, and how can I retrieve some local player information such as localplayer position and player name?
this %client is a LocalClientConnection object, and how can I retrieve some local player information such as localplayer position and player name?
Torque Owner Paul /*Wedge*/ DElia