Game Development Community

Multiplayer

by Bao Tram · in Torque Game Engine · 03/24/2006 (2:44 am) · 0 replies

First of all, can anyone give a good description of te usage of ghosts, and how to pass keyboard control to the server from the client? how do i use the MoveManager to transfer the inputs from the client to the server end...and huv to get the object from the ghost, does not seem to work when i use resolveGhost() at client's end.

i have created all my players, and when the game starts and people join the game, the already created players are given to the client and the players do not move. the players are actually getting updated from the server end...and the server can control all the players, which should never happen. the client's player move at the server's command, and i have mapped arrow key for controlling the player...however when we are in fps camera mode, the camera is set as the controlling object to the client, and player as the controlling object to the camera, and the client's player moves as needed...
again any suggestions on that is welcome too...

thx...