Game Development Community

Compiling problem

by Casey Weidner · in Torque Game Engine · 03/23/2006 (8:24 am) · 4 replies

Hi, I'm using visual studio .net 7.0, and I cant seem to get torque to compile any more. I was adding some of the inventory resorces and object selection resource to a clean copy of 1.4, and all was working untill I did a complete clean of all the projects in the solution. Now when I try to compile the engine or the engine lib, I get a nasmw error saying can not parse multiple objects. But when downloaded and installed a clean copy of torque it worked fine... Any idea what may cause this?

Thanks,
Casey

#1
03/23/2006 (8:32 am)
Hmm..
Without more information I'm afraid the only people that can help you
are the ones that have had the same problem.
#2
03/23/2006 (10:07 am)
If i had more information i could probably figure it out my self. i dont know much about VS .net, im thinking i need to reinstall VS6 and see if i can get that to work. i still dont understand why nasmw wont run. i didnt do anything to the asembly source, i added a couple lines of code to the resource manager, a couple files for guiobjectview and the code of the object selection. it seems to have gone bonkers after the object selection. but it did compile after i put in the code. then i switched over to release for shits and gigles and thats when it stoped compiling. BUT i put it back to debug and i still wont compile. im kinda confused about it.. but i also had been up for 19 hours at this point so i might have been over looking something. is there any specific information that would be helpful to solve this!

Casey
#3
03/23/2006 (10:16 am)
Lets have the actual error provided by the compiler output is what I meant :)

sounds like perhaps the custom build options for the file got borked?
#4
03/23/2006 (12:24 pm)
Yes, it is complaining about the custom build.. im currently at work.. and then dont get home from class untill 8pm tonight.. but when i get home i will post the exact error it is giving me