Need to make entire DTS visible even if centrioid is not in view
by Joey Skinner · in Technical Issues · 03/21/2006 (3:11 pm) · 2 replies
I have a long thin rope object, about .2m X .2m X 10m in game space and it has animation sequences. But when at close distance to the player, if the player/camera rotates away slightly, the entire shape disappears. I understand from a different post that this is due to the centroid of the shape being out of view.
Is there any way to force it to show the shape as long as any part of the shape is in view?
Is there any way to force it to show the shape as long as any part of the shape is in view?
#2
03/21/2006 (3:43 pm)
I'm doing my own artwork in MAX8 and the bounding box encompasses the entire shape. It appears that Torque somehow determines the centroid of the bounding box and culls the entire shape once that centroid is off the screen.
Associate Orion Elenzil
Real Life Plus
you may want to make sure it has a correct bounding box.
you can do that by just going into the mission editor and checking the box in there.