Game Development Community

Books for programming

by Steven Barrion · in Technical Issues · 03/21/2006 (8:11 am) · 4 replies

Hi I'm new with this torque engine I just bought it a couple weeks ago, and I was wondering where I can find books for
C++ program. I have one book on me its from the library, but I can only keep it for a week and a half. If anybody can tell me some beginning books on C++ I would be grateful.

#1
05/11/2006 (7:15 pm)
Complete C++ book:

C++: How to Program; by Deitel & Deitel


Object Oriented Design

Design Patterns Explained


These are the only C++ books I ever found usefull. They will take you pretty far.


You might also want to get:
3d Game Programming All in One
#2
05/12/2006 (1:56 am)
I think that "The Game Programmers Guide to Torque" is a better start to torque, though I haven't read it myself.
#3
05/12/2006 (6:53 am)
Straight from the horses mouth: The C++ Programming Language by Bjarne Stroustrup

You'll want a good STL book to go along with it, and I've found STL Tutorial and Reference Guide: C++ Programming with the Standard Template Library to be a good one.
#4
06/15/2006 (5:31 am)
You might want to go to gamedev and check out the c++ programming course. They are using Teach Yourself C++ programming in 21 days, 5th edition and they are on week 2 so you could easily catch up. There is even an online version of it if you run a search but it's an older edition.

I second Dietel & Dietel. It's a long read but goes into depth. Many bright people swear by Accelerated C++ by Koenig and Moo but they are brighter than me. Another is C++ Primer by Lippman and Lajoie.