Game Development Community

Animating

by Adam Troutman · in General Discussion · 03/20/2006 (4:06 pm) · 6 replies

I have a couple questions to ask about animating.

1.) To make a swinging animation would I be animating the player, the object in his hand(s), or both.

2.)When saving animations in milkshape do I save the player/object as the same thing as normal or does it need to be saved as something like swing.dts?

3.)When scripting the code for the object I am guessing there would need to be an active state, ready state, fire state(swinging) so in the fire state I would call the swinging animation right? and if so what would I put to call the animation?

Hope my questions have been clear and dont sound too stupid, sorry new to all this.

Thanks.

#1
03/20/2006 (4:28 pm)
You mean swing as in sweeping the gun side to side?
#2
03/20/2006 (5:06 pm)
Oh sorry forgot to clarify that I mean swinging as in I have an pickaxe object which I want to swing.
#3
03/20/2006 (6:11 pm)
I would put the axe in the characters hand in Max or Lightwave (whatever 3d package you use) - animate the swing that way - set up the mount0 node in his/her hands then export the animation without the axe. Set up a separate scene with just the axe and set the mount point where the hands would go and export that by itself. There must be a few things, hoes, axes, swords, quarter staffs, clubs which all use this motion, so doing it this way your character is not stuck with one weapon. He/she can pick up any weapons on this list and you can run the same animation. Look up the rule of fives for the standard swinging actions.
#4
03/20/2006 (6:15 pm)
That sounds like a good idea, where could I find "the rule of fives for the standard swinging actions".
Thanks for the help.
#5
03/20/2006 (8:06 pm)
There's some information here. I think "rule of fives" is my mistake. It's five basic sword attacks, but applies to other melee weapons.

members.iinet.net.au/~bill/handbook/fives.gif(c) Perth Grey Company

Grey Company Fighter Training
#6
03/20/2006 (8:26 pm)
Thanks again.