Problem with Map2DIF exporter
by S.A. Navascues · in Torque Game Engine · 03/20/2006 (11:00 am) · 3 replies
I have a trouble with the MAP2DIF program, which i don't know if it is that i need to tune it a bit, or not, but basically it is that i CAN'T have any surface, which is not a wall, in an angle of more or less than 45 degrees, because, automatically, it gets distorted, if it is not perpendicular to x or y axis
Imagine, perhaps, a flatened sphere, Well, my case is that every face wich was in the ecuatorial zone (perpendicular, like a wall) would be rendered correctly, but all the other surfaces (but the top) would appear distorted. What's happening?
Imagine, perhaps, a flatened sphere, Well, my case is that every face wich was in the ecuatorial zone (perpendicular, like a wall) would be rendered correctly, but all the other surfaces (but the top) would appear distorted. What's happening?
#2
03/21/2006 (9:09 am)
The MAP2DIF_plus.exe. For the levels i create them using QUARK, but the map files seems to be right, they look well in QUARK, and perhaps, exporting to other engines (QUAKE III) makes them look good.
#3
03/22/2006 (9:51 am)
All right, problem solved, luckily it was a matter of the version of the map that QUARK was exporting for the map2dif tool, i set it back to "valve 220" and everything went fine.
Torque Owner AllynMcelrath