Help to make an island with TGE 1.4 + TLK 1.4...
by Corin · in Torque Game Engine · 03/20/2006 (8:42 am) · 3 replies
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#2
And no, the day/night code is not included. It was splintered out and may become another product or be rolled into a future version. I'm not sure if John has decided. It would probably depend a lot on whether or not it was workable for networked solutions for ghosting atmospherics. But then, I don't know.
03/20/2006 (9:14 am)
Have you tried setting your water level very high, sculpting the island, and then using a skybox with the same water texture as the bottom image? I don't know if it would work, but I'm thinking off the top of my head around your problem.And no, the day/night code is not included. It was splintered out and may become another product or be rolled into a future version. I'm not sure if John has decided. It would probably depend a lot on whether or not it was workable for networked solutions for ghosting atmospherics. But then, I don't know.
#3
07/06/2006 (1:49 am)
Umm... What was this thread about?
Employee David Montgomery-Blake
David MontgomeryBlake
Day/Night cycles in TGE I do not know which version it was written for.
Have you looked at the skybox information on TDN? I seem to remember tutorials for Terragen and Bryce.