Lightwave price reduction
by Simon Windmill · in Artist Corner · 03/20/2002 (10:59 pm) · 7 replies
Lightwave's about to go down to $1595. This shakes up the game a little bit, very interesting indeed.
I thought I'd post this now while Jeff's away so he can't respond with a post telling us all we need to do is make an opensource 3D app and we'd be on easy street ;)
How's the Lightwave DTS exporter coming along? =)
I thought I'd post this now while Jeff's away so he can't respond with a post telling us all we need to do is make an opensource 3D app and we'd be on easy street ;)
How's the Lightwave DTS exporter coming along? =)
#2
It's great to hear that LightWave's price will be reduced. The more people using LightWave the better!
For an update of how the LightWave to DTS exporter is coming along, please see:
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3625
- LightWave Dave
03/21/2002 (5:39 am)
Greetings!It's great to hear that LightWave's price will be reduced. The more people using LightWave the better!
For an update of how the LightWave to DTS exporter is coming along, please see:
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3625
- LightWave Dave
#3
03/21/2002 (5:45 am)
Glad to see you are making great progress in a dts export for Lightwave. Our group might start using it. Max or Lightwave? It's expensive either way. We're mostly using MilkShape now. For $20 it's pretty good.
#4
03/25/2002 (12:13 pm)
could someone who has used both programs compare and contrast lightwave vs. max for game content? im going to be buying a 3d package soon and i planned on going with max because of extensibility (not that its easier with max, but a lot of work is already done). but if i can save 1500 bucks a seat...
#5
First, here's my experience with both LightWave and Max:
LightWave
I've been using LightWave since it was only available as part of the VideoToaster on the Amiga. I've mostly used it to create tv/movie quality vehicles and special effects. I have even done some model work for a low budget direct-to-video movie that you could find at your local Blockbuster (although you'll have to torture me to get its name). Only recently have I begun to seriously start to use LW for game content.
Max
Well, I can't really say that I have used Max all that extensively. And even what experience I have is limited to an older version.
Now, based on my obviously skewed point of view, I would likely still recommend Max for creating game content. It's not that I feel that Max is a superior product, or that LightWave is not up to it. Far from it.
It's just that there are a huge number of resources available to Max users, both off and online. The resources for creating LightWave game content are growing, but Max has a big head start and seems to have become a sort of industry standard. Plus, if you're using the Torque Engine, there is already a full exporter available for Max, rather than waiting on some crazy Canadian to stop responding to posts like this and get back to coding :o)
Of course, these are just my views and opinions, and may differ from others because, well, they're not me!
Now, if you'd asked about which program I'd recommend to create content for other forms of media...
- LightWave Dave
03/25/2002 (3:40 pm)
Greetings!First, here's my experience with both LightWave and Max:
LightWave
I've been using LightWave since it was only available as part of the VideoToaster on the Amiga. I've mostly used it to create tv/movie quality vehicles and special effects. I have even done some model work for a low budget direct-to-video movie that you could find at your local Blockbuster (although you'll have to torture me to get its name). Only recently have I begun to seriously start to use LW for game content.
Max
Well, I can't really say that I have used Max all that extensively. And even what experience I have is limited to an older version.
Now, based on my obviously skewed point of view, I would likely still recommend Max for creating game content. It's not that I feel that Max is a superior product, or that LightWave is not up to it. Far from it.
It's just that there are a huge number of resources available to Max users, both off and online. The resources for creating LightWave game content are growing, but Max has a big head start and seems to have become a sort of industry standard. Plus, if you're using the Torque Engine, there is already a full exporter available for Max, rather than waiting on some crazy Canadian to stop responding to posts like this and get back to coding :o)
Of course, these are just my views and opinions, and may differ from others because, well, they're not me!
Now, if you'd asked about which program I'd recommend to create content for other forms of media...
- LightWave Dave
#6
If you have not done so already, order up a couple of training/demo copies of the software to try out and do an analysis of the software and what you can use them for (not just Torque but for other freelance projects as well). Make sure that there are no hidding costs (ie. service contracts or other crap that adds to the cost), that your hardware can run the software properly (the last thing you want is to have to go out and upgrade or change your system to meet some crazy software spec the program demands), and that your upgrade path will be affordable as well.
Just remember that the software is a tool, it doesn't make oustanding work, your skills and abilities do. So throw away any marketing crap that you read or might have heard and base your choice on what you find in your tests.
Logan
03/25/2002 (8:31 pm)
As a hardcore Max user here I can say that Max (just like Lightwave) is a pretty valuable software tool to have in your arsenal. Both of these programs can produce practically anything with amazing results and can do so while using up minimal resources on your end(ie. time and money).If you have not done so already, order up a couple of training/demo copies of the software to try out and do an analysis of the software and what you can use them for (not just Torque but for other freelance projects as well). Make sure that there are no hidding costs (ie. service contracts or other crap that adds to the cost), that your hardware can run the software properly (the last thing you want is to have to go out and upgrade or change your system to meet some crazy software spec the program demands), and that your upgrade path will be affordable as well.
Just remember that the software is a tool, it doesn't make oustanding work, your skills and abilities do. So throw away any marketing crap that you read or might have heard and base your choice on what you find in your tests.
Logan
#7
03/25/2002 (9:28 pm)
thanks for the advice. i know ill need a copy of max, to use torque and the mocap plugin which is max only. just looking for some opinions :)
Torque Owner Max R Huskins
I think I know where my tax rebate is going;)