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Glow .. not glowing

by Chris Byars · in Torque Game Engine Advanced · 03/19/2006 (1:03 pm) · 9 replies

Edited to clarify.

Latest HEAD:
ion-productions.com/glowProb.jpg

TSE Demo:
ion-productions.com/strange.jpg

Using my own build of the latest TSE.exe placed into the demo directory causes the glow effects of the eye of the Orc, and my model, to not work. The problem lies engine side. The odd thing is is that the boxtest.dts's glow on the One material indeed glows, as do the lights. Only the Orc's eye, and my XM8, do not.

The demo .exe that the demo comes with renders the glow fine. HEAD doesn't. Why? What happened to the glow code? :(

#1
03/20/2006 (4:45 am)
Edit: I misunderstood. What I posted was about the newest TSE not working the same as a older branch, sorry.
#2
03/20/2006 (9:30 am)
ShapeImages are not using the glowbuffer yet, there's a mention of this in some other thread.
#3
03/20/2006 (2:04 pm)
It's not a ShapeImage; take a look at the screenshots.

Stefan got it right. I'm saying, if I compile the current HEAD, and load that .exe up in the exact same folder the original one is that came with the demo, the glow WILL NOT work. If I load up the .exe that came with the demo, the glow DOES work. The latest revision has issues, apparently, and that is what I want to solve.

The thing I find most intriguing though, is the fact that, in the latest HEAD, the demo rotating cube's glow functions, and so do the lights in the demo mission; just not my model. But if my model glows correctly in the demo .exe, what gives?
#4
03/22/2006 (7:37 pm)
Not to take over your thread C2 but I too am having glow problems with the latest head concerning vehicles though, this is the vehicle model, material.cs and textures that I am working on if anyone wants to have a look for me. Forgot to include images btw.

Oh yeah, this car model works with the starter.racing for TSE that is kicking around, url escapes me.
#5
03/23/2006 (3:51 am)
As a static shape, your object glows in both demo and my own build. (You're missing the "lights" texture, so I made one)

What would cause these irregularities? Same script side, only difference is the compiled TSE.exe.

Demo: Cube glows, XM8 glows, Orc's Eye glows
HEAD: Cube glows, XM8 does not, Orc's Eye does not
#6
03/25/2006 (12:03 pm)
My first thought would be that there are script differences, but as you already checked that I'm left clueless.
#7
03/27/2006 (5:19 pm)
FOUND SOURCE OF GLOW PROBLEM

LODs are what screw up the glow. I exported my weapon with only one LOD and the glow has no problems. It seems this is a TSE bug.

As seen here.
#8
03/27/2006 (7:42 pm)
Ahh, that'd explain it. In an earlier version of the BuggyGT I had, I was only using 2 LOD's as well (both identical before I created the other LOD meshes).

What I would be interested to see is if the glow works on your gun once its mounted to the player, I'll go back to using just 2 LOD's for the vehicle and see if I can get the glow to work when its the drivable object rather than static object.
#9
03/28/2006 (3:41 am)
There's a thread on getting mounted images to glow, but since my arms/hands in first person requires two LODs to work, that won't help me until they get LOD and shaders happy together.