Linking a script object to the player in starter.fps
by Patrick Mcgeoghan · in Torque Game Engine · 03/18/2006 (12:37 am) · 1 replies
Hi all im a Noob :)
Had the engine for a week or so got to say it rocks anyways was wondering if you can link a script object to a shape ie the player in starter.fps
Ive got a custom Scriptobject
new ScriptObject(Player1) {
Spd = "15";
Lck = "15";
Eng = "15";
Int = "15";
Vit = "15";
Mnd = "15";
Str = "15";
Acc = "15";
Dex = "15";
Eva = "15";
};
and want to add this to the default player
also how would i get the stats info in the console ? player.stat.Spd ?
thanks for your time
Had the engine for a week or so got to say it rocks anyways was wondering if you can link a script object to a shape ie the player in starter.fps
Ive got a custom Scriptobject
new ScriptObject(Player1) {
Spd = "15";
Lck = "15";
Eng = "15";
Int = "15";
Vit = "15";
Mnd = "15";
Str = "15";
Acc = "15";
Dex = "15";
Eva = "15";
};
and want to add this to the default player
also how would i get the stats info in the console ? player.stat.Spd ?
thanks for your time
Torque 3D Owner Peter Simard
Default Studio Name
// %player is created above %statObject = new ScriptObject() { Spd = "15"; Lck = "15"; Eng = "15"; Int = "15"; Vit = "15"; Mnd = "15"; Str = "15"; Acc = "15"; Dex = "15"; Eva = "15"; }; %player.stats = %statObject;Then any time you want to access the var from the player you do: %player.stats.int or %player.stats.acc
What might be the best solution is to use arrays. You will need to install this resource but they make working with data like that easy:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711
-Pete