Jobs, jobs, jobs in game industry
by Storm · in General Discussion · 03/16/2006 (8:27 pm) · 5 replies
Question to all you boys and girls, employers and employees who are in Game Industry.
My dream is to become a 3D Game Artist. Now when Autodesk owns Alias and Maya, which software should I study: 3D Max or Maya? I want to work hard and become very good animator and modeler. I would like to work for UbiSoft, EA or any company which creates high quality game art. What is your suggestion? Please help me; I have to make a decision in few days.
My dream is to become a 3D Game Artist. Now when Autodesk owns Alias and Maya, which software should I study: 3D Max or Maya? I want to work hard and become very good animator and modeler. I would like to work for UbiSoft, EA or any company which creates high quality game art. What is your suggestion? Please help me; I have to make a decision in few days.
#2
If you don't want to spend the cash, download Blender, it works like a dream when you get the hang of it.
03/16/2006 (11:00 pm)
3DSMax is more expensive than Maya, but aimed more toward realtime 3d applications/pre-rendered movie effects. Maya is aimed more toward Art/3d movie production.If you don't want to spend the cash, download Blender, it works like a dream when you get the hang of it.
#3
03/16/2006 (11:42 pm)
Thanks Jay and Mincetro! I really would like to know what professionals have to say. It is big time and money investment, so each your "vote" counts! Thanks again. Anybody alls has maybe something to add?
#4
As well as expertise in one particular modeller, a good theoretical understanding of the underlying processes , and the ability to quickly adapt to other software packages are very important skills to have when looking for work.
Imagine finding your dream job advertised, and seeing that they want you to know Softimage.
But currently I think that Max is probably the way to go. It wouldn't hurt to get your hands on Maya learning edition ( if they still do that for free) and the XSi modding tool ( also free), then you can get your head around those as well.
03/17/2006 (4:32 am)
It can never hurt to know them all :)As well as expertise in one particular modeller, a good theoretical understanding of the underlying processes , and the ability to quickly adapt to other software packages are very important skills to have when looking for work.
Imagine finding your dream job advertised, and seeing that they want you to know Softimage.
But currently I think that Max is probably the way to go. It wouldn't hurt to get your hands on Maya learning edition ( if they still do that for free) and the XSi modding tool ( also free), then you can get your head around those as well.
#5
If you learn one, transitioning only takes a few weeks, so long as you feel comfortable with the base toolset and the process of building low poly 3d models, unwrapping models, and creating normal maps.
03/17/2006 (7:58 am)
Try out the demos of both, and pick the one you feel most comfortable with. I have found that those who use either Max or Maya have no trouble picking up the other one if the studio they move to forces them to switch. If you learn one, transitioning only takes a few weeks, so long as you feel comfortable with the base toolset and the process of building low poly 3d models, unwrapping models, and creating normal maps.
Torque 3D Owner Jay Barnson