A couple of questions before buying...
by Egon Ronny · in Torque Game Builder · 03/16/2006 (4:14 pm) · 5 replies
I have very limited experience of programming and I'm looking forward to getting into T2D because I think I will be able to learn the scripting language and make a great game.
But I have a few questions about T2D before I buy it. I use a Mac, so I don't know how Mac specific these questions are...
1. The demos I downloaded were not in fullscreen- is it possible to make a game run in fullscreen mode?
2. Another game I downloaded had the main game file and some folders of resources like sound effects and things. When you finally build your game, is it possible to hide all resources from the end user so that they just have the main game file to double-click?
3. Is it possible to allow the use of gamepads or joysticks for games?
4. Is it possible to build copy protection, like a registration code or something, into your game?
5. When I downloaded the shooter demo, it didn't work- all I got was a black screen. I also noticed that the T2D is described as 'early adopter'. Does this mean that T2D is in Beta, or is it the final release?
Sorry for all the questions, especially if they are a bit newbie, but I am keen to learn the possibilities.
Thanks in advance for any help.
But I have a few questions about T2D before I buy it. I use a Mac, so I don't know how Mac specific these questions are...
1. The demos I downloaded were not in fullscreen- is it possible to make a game run in fullscreen mode?
2. Another game I downloaded had the main game file and some folders of resources like sound effects and things. When you finally build your game, is it possible to hide all resources from the end user so that they just have the main game file to double-click?
3. Is it possible to allow the use of gamepads or joysticks for games?
4. Is it possible to build copy protection, like a registration code or something, into your game?
5. When I downloaded the shooter demo, it didn't work- all I got was a black screen. I also noticed that the T2D is described as 'early adopter'. Does this mean that T2D is in Beta, or is it the final release?
Sorry for all the questions, especially if they are a bit newbie, but I am keen to learn the possibilities.
Thanks in advance for any help.
#2
2. You can use zip and encrypted zip resources to archive your data.
3. Yes. I have been playing with the specifics of the XBox 360 controller (Windows only), but gamepads, joysticks, etc are supported.
4. Yes.
5. I have no idea why it did that. What is your graphics hardware? Most current version? Look in the console.log file that was created and see where it broke. Version 1.1 is currently in beta.
And yes, you do get updates. It is not a "free updates for life" package, though. At least not contractually. It depends on what GG decides for point-upgrades, etc.
03/16/2006 (4:22 pm)
1. Yes, you can make them fullscreen.2. You can use zip and encrypted zip resources to archive your data.
3. Yes. I have been playing with the specifics of the XBox 360 controller (Windows only), but gamepads, joysticks, etc are supported.
4. Yes.
5. I have no idea why it did that. What is your graphics hardware? Most current version? Look in the console.log file that was created and see where it broke. Version 1.1 is currently in beta.
And yes, you do get updates. It is not a "free updates for life" package, though. At least not contractually. It depends on what GG decides for point-upgrades, etc.
#3
This all sounds really good. I don't really have any programming experience so I hope I will be able to get my head around it. But I can mess about with php, javascript, actionscript etc. so hopefully I'll be able to pick up the scripting language okay.
And I've just thought on another question... This is maybe a bit of a dumb one, so go easy- but I assume that it is possible to be able to save high scores, levels, game-states etc.
03/16/2006 (4:52 pm)
Thanks for the info David.This all sounds really good. I don't really have any programming experience so I hope I will be able to get my head around it. But I can mess about with php, javascript, actionscript etc. so hopefully I'll be able to pick up the scripting language okay.
And I've just thought on another question... This is maybe a bit of a dumb one, so go easy- but I assume that it is possible to be able to save high scores, levels, game-states etc.
#4
03/16/2006 (6:08 pm)
Anything that you can put into a data structure, you can save/load. You will have to write your own functionality, though, since it is extremely game-specific. There are also resources for adding in database connections. The included level editor will make your level life much easier!
#5
04/19/2006 (10:03 pm)
Good information... i'm considering purchasing this as well, so thanks for posting those questions, egon!
Egon Ronny
When you buy T2D, does that include updates?
Thanks.