Game Development Community

Thank you Garage Games.

by Earl Carey · in Torque Game Engine · 03/16/2006 (5:14 am) · 28 replies

I have been a programmer for most of my life. I started a the age of 5 and have never stopped. From the beginning all that I really wanted to do was make games. I have written many basic and assembly language games but most just collected dust in a stack of disks in my computer drawer.

A few years ago I decided that I wanted to actually create and release a commercial video game. Unfortunately I belonged to the old school that believed that I game was not my game unless I wrote every single line of code my self. As a result I made numerous failed attempts to write my game engine from scratch as I have always done. The problem was though, I am now married, with one chilled and one on the way. I have a full time job and other engagements that are very demanding.

I had to face the fact that I simply did not have the resources in time and energy needed to accomplish my goal by starting from scratch.

Next I accepted defeat and began building my engine using DirectX 8.0. at least now I got to the tech demo level But still I was unable to find enough time to finish my games.

I have recently bought the torque game engine and virtually every content pack available.

I have gotten over my need to do everything my self and the experience of using torque has been more than I ever could have asked for. For the first time rather that focusing on breshams line drawing algorithm, double buffering, and calculus I am able to just focus on making my game. I am about to release my first commercial game and it is all thanks to you garage games and to every one out their in the garage games community.

I Thank you garage games. I thank you forum posters, bogglers, modelers, programmers, content creators, and every one else. I look forward to contributing as much as I can in the future to this community so that I can help others as much as I have been helped.

With many thanks
Earl J. Carey
Page«First 1 2 Next»
#21
03/21/2006 (7:22 am)
Earl I dont believe you can use IFL for dif textures. you may want to just try using white runway lights to add dynamic lighting to the scene. looking nice by the way. I actually planned to make a game with a similar looking environment...thanks for making me have to think of another idea. :)
#22
03/21/2006 (7:57 am)
No, i dont think you can use them for DIF, i wrote the tutorial on TDN for the IFL's after doing alot of reasearch on the forums and compilling the process, but DIF support never came up. I dont think its posable.

But, sence you have the lighting pack, that means you have projected textures, that DO work on DIF, and with a little scripting, mabye you can make a psudo-IFL projected textures......

Its a line of thought anyway...

PS: if you do... i want to see how lol, (code ETC..) =)
#23
03/21/2006 (8:32 am)
Thanks for the heads up on the IFL's. You saved me a lot of time and trouble and the idea of using the lighting packs decal projector is defiantly a good idea.

I will be creating a number of resource based on what I have learned in making this game. I will be sure that the pseudo IFL effects is one of them.

I am also completing a feature that will not be in the first release of the demo but is something that I think is really cool and other people would want to know about.

Basically I am building a feature to allow players to upload an MSN type icons that represents them selves to the website. Then when ever the player logs into a game that image would be downloaded and displayed over their head instead of just their name.

It is still a work in progress but I think that it should be fun.
#24
03/21/2006 (4:29 pm)
This is looking great. Can't wait to play it. :)
I have one question tho... The window in the center.. Is that a transperant billboard applied in front of the camera?
#25
03/22/2006 (5:37 am)
Actually it is a gui bit map control.

I am not at home right now to give you the exact file name but I think it is called playgui or something. It is in the clients\ui folder.

You can look at the code used to place a frame around the health bar HUD in the fps starter mission and use that as an example.

When I get home I will get the exact details and post it both here for you and as a resource for others who may need it.
#26
03/23/2006 (9:29 pm)
I'll need to change my UI now, it looks almost exactly the same as yours!
#27
06/28/2006 (2:48 pm)
The crunch is on to release to beta of the game
Satoricode.com
#28
06/29/2006 (6:26 pm)
You're welcome Earl! Wait...I didn't do anything...:D

Anyways, nice looking game! And congrats on the kid!

-Okashira
Page«First 1 2 Next»