Game Development Community

Plane masks?

by David Murray · in Artist Corner · 03/16/2006 (4:51 am) · 3 replies

Hi, I'm using Max 6 and have created a plane with a leaf bitmap on it to show as a leaf of an apple. The leaf shows up fine in renders in Max, but it only comes up as a white plane in ShowTool. I have masked the leaf shape with an opacity bitmap and think this may be the problem. Is there any way around this, ie to hide part of a plane with masking?

#1
03/16/2006 (6:05 am)
You need to be using .png files to allow for the alpha mask to be used to only display the leaf.

Check the Torque Developer Network for the Max materials setup.

Toby.
#2
03/16/2006 (7:43 am)
Thanks Toby, but I have been using png's with alpha channels and interlacing. It just won't show up in Torque at all, and I followed the instructions for glass alpha opacity which I presume is the same procedure. Still no joy...I think my apple will have to be without its leaf.
#3
03/16/2006 (8:58 am)
Some things to check:
1) You are using a Standard material type or a Multi/Sub-Object material with Standard sub materials. Other material types such as Raytrace, Mental Ray, Vray, etc. are not supported.
2) You have to enable the Opacity checkbox on the material (most of us usually copy of the Diffisuse bitmap map channel info into the Opacity channel too though its technicly not necessary). Otherwise the DTS exporter doesn't know that this material should be transparent.
3) You have all the bitmaps in the same folder as the DTS. If they aren't there the geometry will show up white in Show Tool or TST Pro.
4) Your UVW coordinates exist in Map channel 1. If they are on anything else the data won't be exported.

Logan