Game Development Community


#1
03/15/2006 (8:43 am)
Hi Juan,

TSStatic and StaticShape objects both have self-illumination parameters that you can access in the Mission Editor. For other DTS objects you can try using this code.

But the real solution is to try and prevent the mission lighting from becoming too dark - especially in ares and on paths that the player is supposed to take.

Btw: I tried to answer your other post but it was deleted, did you get it working ok?

-John