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Some doubt about NetObject And Ghosting

by Hugeone · in Torque Game Builder · 03/14/2006 (11:08 pm) · 3 replies

Hello :
Document said that "One of the most powerful aspects of Torque's networking code is its support
for ghosting and prioritized, most-recent-state network updates". An object derive from NetObject can be ghost to remote . I think some Objects derive from t2dSceneObject or t2dStaticSprite require to be ghosted. Unfortunately, t2dSceneObject do not derive from NetObject. What can I do ?
Thanks your time.

#1
03/14/2006 (11:58 pm)
T2D does not have any ghosting or real time networking. If you require RT networking, there's a TDN article on it.
#2
03/14/2006 (11:58 pm)
You can post in the private forums where you're more likely to get a response :)
#3
03/15/2006 (5:40 am)
Thanks Josh and Philip