Some doubt about NetObject And Ghosting
by Hugeone · in Torque Game Builder · 03/14/2006 (11:08 pm) · 3 replies
Hello :
Document said that "One of the most powerful aspects of Torque's networking code is its support
for ghosting and prioritized, most-recent-state network updates". An object derive from NetObject can be ghost to remote . I think some Objects derive from t2dSceneObject or t2dStaticSprite require to be ghosted. Unfortunately, t2dSceneObject do not derive from NetObject. What can I do ?
Thanks your time.
Document said that "One of the most powerful aspects of Torque's networking code is its support
for ghosting and prioritized, most-recent-state network updates". An object derive from NetObject can be ghost to remote . I think some Objects derive from t2dSceneObject or t2dStaticSprite require to be ghosted. Unfortunately, t2dSceneObject do not derive from NetObject. What can I do ?
Thanks your time.
Torque Owner Josh Moore