A few questions about the torque engine, new user
by Logan Strunk · in Torque Game Engine · 03/12/2006 (9:00 pm) · 1 replies
I just purchased the Torque SDK last week,
I have a few questions to get me started on my game this coming week I was hoping somebody could help me with.
1.) Could you point me towards a howto or something on how to set up different classes of players? Our game involves several player classes, and I'm not exactly sure how you would go about applying attributes to one player client, but not another. For example, one class of player is stronger, so therefore I want them to be able to jump higher and run faster. I searched, and found someone asking for the same thing, but no example code or anything like that.
2.) Is it possible to make the torque engine display in black and white. Again, one of my classes of players sees in, well, black and white. I assume this is a little asked for "feature". I searched but didn't seem to find anything, I was hoping someone could help me out here.
and finally, 3.) I can't seem to find a general introduction to the torque engines source code and scripting language beyond the initial .pdf that came with it. There are obviously the forums, and I found the community resources section with examples of how to do specific things, but I have yet to find a general introduction of how the actual engine is layed out, to get me started. I want to jump head long into this, but reading individual examples, for example, how to add hand to hand combat, isn't too useful for me when I don't yet understand the code they are modifying to do that with.
I guess I could just like...read the code, but again, that seems just a bit more complicated than what I'm looking for. Is there anything out there like this?
I did find a scripting language introduction, but nothing for the source code.
Thank you so much.
I have a few questions to get me started on my game this coming week I was hoping somebody could help me with.
1.) Could you point me towards a howto or something on how to set up different classes of players? Our game involves several player classes, and I'm not exactly sure how you would go about applying attributes to one player client, but not another. For example, one class of player is stronger, so therefore I want them to be able to jump higher and run faster. I searched, and found someone asking for the same thing, but no example code or anything like that.
2.) Is it possible to make the torque engine display in black and white. Again, one of my classes of players sees in, well, black and white. I assume this is a little asked for "feature". I searched but didn't seem to find anything, I was hoping someone could help me out here.
and finally, 3.) I can't seem to find a general introduction to the torque engines source code and scripting language beyond the initial .pdf that came with it. There are obviously the forums, and I found the community resources section with examples of how to do specific things, but I have yet to find a general introduction of how the actual engine is layed out, to get me started. I want to jump head long into this, but reading individual examples, for example, how to add hand to hand combat, isn't too useful for me when I don't yet understand the code they are modifying to do that with.
I guess I could just like...read the code, but again, that seems just a bit more complicated than what I'm looking for. Is there anything out there like this?
I did find a scripting language introduction, but nothing for the source code.
Thank you so much.
Associate David Montgomery-Blake
David MontgomeryBlake
2. You will have to dig into the openGL layer to get custom rendering, I believe. You could search for infrared, though. I think there was a resource that altered the renderer to do that. You could probably use it to take it to the level you want.
3. Torque Stuff and tdn.garagegames.com