Game Development Community

Nodes?

by Mike Lentini · in Artist Corner · 03/12/2006 (5:56 pm) · 7 replies

Simple question I got here, how do I make nodes in 3DS Max 7?

#1
03/12/2006 (6:02 pm)
Nodes are made by dummy objects (helpers) that are connected to the skeletal structure
#2
03/12/2006 (6:09 pm)
Is that for weapon nodes? Like ejectPoint, muzzlePoint, mountPoint, etc.
#3
03/12/2006 (6:34 pm)
A "node" can be anything really. All bones in a DTS are "nodes". For any node that you don't really want to use as a bone, dummy objects work just fine (as does Point dummies. A box or a sphere might too but then you'd have to be careful so the exporter doesn't pick them up as meshes. In either case, to be on the safe side; yes, use dummies for all your "marker nodes").
#4
03/13/2006 (3:34 pm)
Ok I'll try to find it in 3ds Max, thanks guys. Also, how come I get a "No details to export." error when I try to export something?
#5
03/13/2006 (4:05 pm)
I suggest this.. Basics though, you need to go through the steps in using the dts exporter

http://torque.smdlabs.com/3dsmaxAnimationSetup.htm
#6
03/13/2006 (4:07 pm)
Ok, well, that helped a little. But it didn't really explain how to fix my problem.
#7
03/14/2006 (12:07 pm)
For static objects, when it says "No details to export" it probably means that your meshes aren't children of the start01 node, but rather is just laying around somewhere.

It may also mean that you don't have any detail# markers, or your mesh objects aren't numbered according to what markers are there (I haven't made any errors like that, so I don't know if it states "No details to export" as an error message).

I suggest reading up on the documentation found in tdn, the old docs at garagegames.com, and third party docs.