Game Development Community

Level Editor and Datablocks

by Michael Woerister · in Torque Game Builder · 03/12/2006 (4:28 am) · 6 replies

Hi,

If I want to create an animated sprite for instance, why can't I select a t2dAnimatedSpriteDatablock from the datablocks-drop-down list. This should really be possible. I don't want type everything in every time I put another similar enemy in the level. Datablocks are the perfect tool for this.

I will probably implement this myself now. But it should be core.

Have a nice sunday!
-Michael

#1
03/12/2006 (5:19 am)
Ok, I found the config-field that lets you specify the config datablock. Think before you talk, Michael!
Nonetheless the other method saves one unecessary mouse-click. And it was not so hard to implement.
#2
03/12/2006 (5:28 am)
Michael,

The new level-builder has become an amazing tool; it's nothing like the one previously released. Everything is so much more intuitive now, especially with all the new drag/drop features.

All will be revealed fairly soon!

- Melv.
#3
03/12/2006 (5:30 am)
I thought so. I am pretty anxious to see it :)
Thanks for the info.
#4
03/12/2006 (1:09 pm)
Even the class and superclass namespaces are dropdown lists Michael ;)
#5
03/13/2006 (2:47 am)
Nice. When ? :P
#6
03/19/2006 (12:23 am)
Good news to us.
Looking forward it ...