Level Editor and Datablocks
by Michael Woerister · in Torque Game Builder · 03/12/2006 (4:28 am) · 6 replies
Hi,
If I want to create an animated sprite for instance, why can't I select a t2dAnimatedSpriteDatablock from the datablocks-drop-down list. This should really be possible. I don't want type everything in every time I put another similar enemy in the level. Datablocks are the perfect tool for this.
I will probably implement this myself now. But it should be core.
Have a nice sunday!
-Michael
If I want to create an animated sprite for instance, why can't I select a t2dAnimatedSpriteDatablock from the datablocks-drop-down list. This should really be possible. I don't want type everything in every time I put another similar enemy in the level. Datablocks are the perfect tool for this.
I will probably implement this myself now. But it should be core.
Have a nice sunday!
-Michael
#2
The new level-builder has become an amazing tool; it's nothing like the one previously released. Everything is so much more intuitive now, especially with all the new drag/drop features.
All will be revealed fairly soon!
- Melv.
03/12/2006 (5:28 am)
Michael,The new level-builder has become an amazing tool; it's nothing like the one previously released. Everything is so much more intuitive now, especially with all the new drag/drop features.
All will be revealed fairly soon!
- Melv.
#4
03/12/2006 (1:09 pm)
Even the class and superclass namespaces are dropdown lists Michael ;)
#5
03/13/2006 (2:47 am)
Nice. When ? :P
Torque Owner Michael Woerister
Nonetheless the other method saves one unecessary mouse-click. And it was not so hard to implement.