How to get exactly the same result as the original terrain map?
by PJjerry · in Torque Game Engine · 03/10/2006 (3:55 pm) · 2 replies
(1)In Torque 1.4, I used the start.fps and enter the mission.
(2)Then I press F11, F7 to enter the Terrain Terrafom Editor.
(3)A spilt window appeared. I clicked on the "apply" button.
(4)Then I pressed "alt-W" to bring me back to the spawn point.
(5)Used the mouse to look around.... hmm, all the building and construction were floating now .... :(
My question is:
I know how to load a height map by
Operation > choose Bipmap > and select the file.
Now, if a want to go back to the default mode, even if I purged the bipmap stack, left only the "0 General" one and hit Apply, it wouldn't go back to. All I got is the same scene described above.
The only way I can do it is *restart* the mission.
Any ideas?
(2)Then I press F11, F7 to enter the Terrain Terrafom Editor.
(3)A spilt window appeared. I clicked on the "apply" button.
(4)Then I pressed "alt-W" to bring me back to the spawn point.
(5)Used the mouse to look around.... hmm, all the building and construction were floating now .... :(
My question is:
I know how to load a height map by
Operation > choose Bipmap > and select the file.
Now, if a want to go back to the default mode, even if I purged the bipmap stack, left only the "0 General" one and hit Apply, it wouldn't go back to. All I got is the same scene described above.
The only way I can do it is *restart* the mission.
Any ideas?
Associate Matt Fairfax
PopCap
For TGE 1.4.2 I updated all of the terrain scripts for the terrains that ship with the demo and the SDK so that you can recreate the texturing by reapplying them. Unfortunately, some of the terrains were textured with textures that have gone away. Also, texturing by water height seems to be broken currently so you won't be able to completely recreate a few of the terrains (like Stronghold).
For now I would simply recommend keeping a backup copy of the terrain files around in case you need to revert or just working with a copy of the missions/terrains.