Game Development Community

Where is the TorqueScript Language Reference?.

by Peterjohn Griffiths · in Torque Game Engine · 03/09/2006 (6:58 pm) · 32 replies

Hi all,
I have been trying to find some sort of Language Reference for Torque and found the "TorqueScript Language Reference" by "Joel Baxter" in the TGE section of the website but when I click on it, all I get is a blank page.
What documentation is there on the fuctions in torque and where are they?.
Currently I am trying to get a client who joins a game after it has started to be able to see through the players eye's and swap players by clicking their mouse and I need to know how to do this and other things as well. This "TorqueScript Language Reference" sounds like its just what I need.
Many thanks.
Pejayuk.
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#21
05/18/2006 (1:28 am)
Lol thanks a lot james for your encouraging words - its definately nice to see someone with experience outside of torque bring in their perspective.
#22
05/18/2006 (3:17 pm)
Hey, just wanted to interject here -- What would be nice is if these forums would have sticky threads at the top addressing these most frequent questions. Otherwise a lot of useful answers get mixed and lost among the constant posts. For example, I know a lot of people will jump right into the Getting Started forum and expect to get some direction before they even try searching. But since they don't see any immediate help regarding their basic questions, they ask, and so we end up with the same questions being asked over, and over, and over... etc.

Edit: The other thing that would be newb friendly: A FAQ. Everybody has a FAQ, except GarageGames...
#24
05/19/2006 (11:04 am)
Well, I'll be damned! =P

Clearly it's next to impossible to find! (I just looked for the link again -- no luck. Where is it?) The link to the FAQ needs to be at the top of the page, clearly marked. Also, I just browsed through it quickly and it doesn't look like it's really being updated at all...?

Anyway, I've been around here long enough to find pretty much any info that I need. But I still feel like the site isn't nearly as accessible as it should be for the guy that just got Torque 5 minutes ago.
#25
07/10/2006 (12:11 pm)
As a beginner myself of TGE, I am having difficulty in finding detailed information about Globals, definitions, methods (functions) and examples to explain the former. Even after searching through the resources and forums, and the code itself, I am at a lost....

I suggest to GG that they consider selling a GG Programmer's Code and Script Guide and Reference something like the red book and its reference (OpenGL Programming Guide and OpenGL Reference Manual) maybe at $70 each. I am willing to pay for an official book from GG. If there is too much information to contain in one volume, then break it up to have multible volumes. These Official Manuals should be updated to the versions of their software. What I would like to see is how a script is related to the code. I can spend hours going through the code trying to find any relationship with the script. Sometimes I am lucky.

I do not expect anything for nothing, but GG should have an Official Guide and an Official Reference that relate its code and script to the developer and programmer of their products.

One last note about the forums, sometimes I believe that the blind is leading the blind. It's kind of funny. ;D

Jesse.
#26
07/11/2006 (12:21 pm)
Fuly agree with Jesse C. status

it is very complex to understand the interaction between script and torque core.

For instance some functions are launched automatically by torque core code as :
...
AIManager::think
Armor::onTrigger
CrossbowImage::onFire
...

How to know the list of script functions launched automatically by the torque core code in function of the events / datablock /... in the game ?
Which events are tracked by the torque core code ?
Where is the documentation ?
...

It is some weeks of work for the developpers of torque, months and months to find the information and understand the concept and how to use, for hundred of customers of torque SDK.

It is the only negative point that i can hightlight in torque after 7 months of use : the documentation.

Please do something !
#27
07/11/2006 (12:38 pm)
I don't believe AIManager::think is launched automatically... it is initially launched by server/game.cs and then after that triggers itself in a schedule. Cannot speak to the other 2, haven't used them much.
#28
07/11/2006 (12:55 pm)
Cliff

thanks for the answer but where is the documentation which describes what is launched automatically : it is my initial question ? How to know ?
#29
07/11/2006 (1:04 pm)
I know just from having looked in the script code while setting up my own AI, sorry.
#30
03/15/2007 (2:19 am)
@Anthony I don't know if you are around still. But let me thank you for all the great work. You got the ball rolling.
#31
03/16/2007 (3:01 pm)
Hey man it was my pleasure, I was just glad to have the opportunity.
#32
03/17/2007 (2:28 am)
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