Missing Weight on Skin ( Max 8 )
by James Chambers · in Artist Corner · 03/09/2006 (6:59 am) · 2 replies
Ok here is my problem... We intially created the mesh and bound it to a biped by using Physique. We then used the Physique 2 skin tool to convert it to a skin type mesh that can be exported. When I try to export the "Whole Shape" i recieve the error "Vertice 679 missing weight on skin "civ1". I have read through the forum and have tried all the suggestions dealing specificlly with this problem... I have checked the weight table, and this vertex has Weight on it at 1.000 on L Calf bone. I went through the dump file and saw that i am missing a few more weights and have checked them and the weight table and they have wates. I have add animations to the model and nothing is being left behind. I have played with the slider in hopes that would help. Unfortunately it did not. I am at a complete loss on how to solve this problem...
the below zip file has the max , dump, cfg, included from my tests...
studentwebs.colstate.edu/wyatt_robert/civ.zip
THanks
Huot
the below zip file has the max , dump, cfg, included from my tests...
studentwebs.colstate.edu/wyatt_robert/civ.zip
THanks
Huot
#2
I got it to export atleast i just now have to go back and fine tune the weights AGAIN :(
03/09/2006 (11:28 am)
Thanks... that makes alot more sense...I got it to export atleast i just now have to go back and fine tune the weights AGAIN :(
Associate Logan Foster
perPixel Studios
Logan