Game Development Community

Missing Weight on Skin ( Max 8 )

by James Chambers · in Artist Corner · 03/09/2006 (6:59 am) · 2 replies

Ok here is my problem... We intially created the mesh and bound it to a biped by using Physique. We then used the Physique 2 skin tool to convert it to a skin type mesh that can be exported. When I try to export the "Whole Shape" i recieve the error "Vertice 679 missing weight on skin "civ1". I have read through the forum and have tried all the suggestions dealing specificlly with this problem... I have checked the weight table, and this vertex has Weight on it at 1.000 on L Calf bone. I went through the dump file and saw that i am missing a few more weights and have checked them and the weight table and they have wates. I have add animations to the model and nothing is being left behind. I have played with the slider in hopes that would help. Unfortunately it did not. I am at a complete loss on how to solve this problem...

the below zip file has the max , dump, cfg, included from my tests...

studentwebs.colstate.edu/wyatt_robert/civ.zip



THanks
Huot

#1
03/09/2006 (8:59 am)
The vertex order that the Skin modifier reports isn't the same number that Max2DTS finds. So you will need to look back at your Skin modifiers weight table and hunt for that unweighted vertex (or do a drag test and find see if that unweighted vertex stands out).

Logan
#2
03/09/2006 (11:28 am)
Thanks... that makes alot more sense...


I got it to export atleast i just now have to go back and fine tune the weights AGAIN :(