Tse And Dx10
by Dark Tengu · in Torque Game Engine · 03/08/2006 (10:46 pm) · 3 replies
Will TSE support DX10?
#2
It wouldnt matter about the lack of the new video cards just yet (since its mainly just for Geometry shaders and Shader 4 etc, althought I do expect some major GPU enhancements since it will be a shared resource).
But to switch to D3D10 and get rid of all the fixed function rendering (no emulation) would be nice.
03/09/2006 (1:34 am)
There are major differences between D3D9 and D3D10, it would mean almost a rewrite of the TSE rendering core for D3D. It wouldnt matter about the lack of the new video cards just yet (since its mainly just for Geometry shaders and Shader 4 etc, althought I do expect some major GPU enhancements since it will be a shared resource).
But to switch to D3D10 and get rid of all the fixed function rendering (no emulation) would be nice.
#3
(BTW WGL means Windows Graphics Layer. WGL == SM5, WGL2==SM6 and WGL5 == SM 9)
03/09/2006 (7:56 pm)
What about WGL? or WGL2? or WGL5!!!(BTW WGL means Windows Graphics Layer. WGL == SM5, WGL2==SM6 and WGL5 == SM 9)
Torque Owner Josh Moore
This should probably be in the private TSE forums, BTW.