Game Development Community

Soccer Game in T2D?

by Gustavo Boni · in Torque Game Builder · 03/08/2006 (4:52 pm) · 6 replies

I don't know if this is the correct forum to discuss about, so if not, my apologizes.

Well, i'm wondering if a soccer game could be done in T2D. I mean, my worries are about the camera (i don't want olny a top down view, but something like an "false" 3D) and about the ball physics.

Anyone know how this could be implemented, or if this can be done with T2D?

Thanks in advance,

Gustavo

#1
03/08/2006 (4:56 pm)
I don't see a reason why it shouldn't be possible :-)

It all depends on drawing order and y to depth coordinate transformation.
For the 1.02 alpha there has even been something like an ISO extension to the tileeditor etc, which could theoretially be used as well :-)
#2
03/08/2006 (5:21 pm)
Thanks to reply Marc.

The 1.02 alpha has already been released ? I downloaded yesterday the 1.01 version.

And about the physics? How can i make the bounce movement of the ball with the ground?

Thanks,

Gustavo
#3
03/09/2006 (4:21 am)
You mean the 1.1 beta,right? :-)
The 1.02 is the depricated version. Both should still be in your account when you click on download.

The physics might become a little trickier but I think with a "movable underground piece" that is projected the same way as players and that is always positioned below the ball on its actual ground height, this should be doable.
#4
03/13/2006 (5:30 am)
Thanks for your replies Marc.
Now i'm thinking how to draw the soccer field. I was wondering if it could be a backgorund image instead tiles.
What's better?

The game will be with a top-down view.
#5
03/13/2006 (5:54 am)
It would probably be easier to use a single background image of the pitch rather than split it all up into tiles and then put it all back together again.

You can ofcourse still load the single image as a tile layer.
#6
03/13/2006 (6:39 am)
Thanks to reply Philip! I'll follow your advices.