Merge the Tile Editor with the Level Editor
by Michael Woerister · in Torque Game Builder · 03/08/2006 (4:57 am) · 4 replies
Just as the title says. Merge them! That would be really cool. If I really could create my levels in one editor. Because switching between them all the time is somewhat clumsy.
#2
03/09/2006 (7:46 am)
You may reconsidering using the level builder when the next version comes out :) We've added (are adding) a whole lot of functionality to it that I think will be invaluable to any TGB dev.
#3
You got a point there.
@Matt:
I only started thinking about using it over the last couple of days. You have to know that you will use it before you start to program a game. But it looks very useful indeed.
Is there anything like prefabs in Valve's Worldcraft editor to come? That would be cool.
03/09/2006 (9:21 am)
@Glenn:You got a point there.
@Matt:
I only started thinking about using it over the last couple of days. You have to know that you will use it before you start to program a game. But it looks very useful indeed.
Is there anything like prefabs in Valve's Worldcraft editor to come? That would be cool.
#4
What is the file extension that was edited the level editor and how to process it, for example, move or scroll the level ?
I want to know how to do it, thanks a lot .
03/19/2006 (12:20 am)
@Matthew:What is the file extension that was edited the level editor and how to process it, for example, move or scroll the level ?
I want to know how to do it, thanks a lot .
Torque Owner Glenn Prince