Isometric Game Engines
by Erol Bozkurt · in Game Design and Creative Issues · 03/06/2006 (4:06 am) · 3 replies
Hi,
Can we use Torque as a replacement for an isometric engine? I would like to design a game that would look pretty much like the old Heroes of Might and Magic. Thanks.
Erol
Can we use Torque as a replacement for an isometric engine? I would like to design a game that would look pretty much like the old Heroes of Might and Magic. Thanks.
Erol
#2
03/06/2006 (6:07 am)
Made me smile---"HoMaM" appears on one of my slides for the TGB Boot Camp today--you can certainly do something similar in TGB :)
#3
However, you could use it to create one that looked like the later 3D HoMM games or Warcraft III. Using the RTS Starter Kit with it would help.
As others have mentioned, if you want to work in 2D the Torque Game Builder (TGB) would be more suitable.
03/07/2006 (6:07 am)
A game created with the Torque Game Engine (TGE) wouldn't actually be isometric (with parallel tiles) as it is a true 3D engine. Therefore, it couldn't be used to create something that looked exactly like the early 2D HoMM games.However, you could use it to create one that looked like the later 3D HoMM games or Warcraft III. Using the RTS Starter Kit with it would help.
As others have mentioned, if you want to work in 2D the Torque Game Builder (TGB) would be more suitable.
Torque Owner Jason Swearingen
an isometric game is going to be one of the easiest you could do, so a simple one would be a great place for you to start.