Animation sequence problem in dsq
by Chan Chi Kit · in Artist Corner · 03/06/2006 (12:01 am) · 2 replies
I have done a "walk" sequence in 3DS Max 8 for my character. Then I exported to a dsq and play it in ShowTool / TGE, I found that the playtime in DSQ is a bit longer than that in 3DS Max, that meant my character "walked" slower in ShowTool / TGE...
The configuration in 3DS Max is: NTSC / 30 FPS
During export, I set the sequence to be "Cyclic Sequence", and the frame rate is 30 (I aslo tried 15, but it gave the same problem!)
Did I miss any step in exporting DSQ? Why my character move slower in ShowTool?
Please help. Thanks!!!
The configuration in 3DS Max is: NTSC / 30 FPS
During export, I set the sequence to be "Cyclic Sequence", and the frame rate is 30 (I aslo tried 15, but it gave the same problem!)
Did I miss any step in exporting DSQ? Why my character move slower in ShowTool?
Please help. Thanks!!!
#2
In the TGE example, I can control the forward movement speed of the player, that is when I set the speed to 1 by the command of "setspeed(1)", then the player will walk very fast and required less time to complete a cycle (walk), then if I set the speed to 0.2, then the player will walk slowly and required more time to complete a sequence (about 1 ~ 2 second for one cycle).
It seems that the player's walking animation (play time) will accommodate to the speed of the player in TGE example. However, it does not work on my character and animation, when I set the speed to 1, the ground movement is faster, but the play time of "walk" cycle has no change, same as that in speed 0.2.
I am sure that there is "ground transform" in my DSQ, what otherthings I missed to export...?
Please help, thanks !!!
03/07/2006 (11:36 pm)
Hello Foster, thanks for your reply. But my problem is when I played my animation in 3DS Max, the animation speed is about 8 second / 10 cycles, but when I export it to dsq and play it in ShowTool, the speed is about 8.6 second / 10 cycles. I don't understand why my character "walked" a bit slower in ShowTool... In the TGE example, I can control the forward movement speed of the player, that is when I set the speed to 1 by the command of "setspeed(1)", then the player will walk very fast and required less time to complete a cycle (walk), then if I set the speed to 0.2, then the player will walk slowly and required more time to complete a sequence (about 1 ~ 2 second for one cycle).
It seems that the player's walking animation (play time) will accommodate to the speed of the player in TGE example. However, it does not work on my character and animation, when I set the speed to 1, the ground movement is faster, but the play time of "walk" cycle has no change, same as that in speed 0.2.
I am sure that there is "ground transform" in my DSQ, what otherthings I missed to export...?
Please help, thanks !!!
Associate Logan Foster
perPixel Studios
As a general rule of thumb however you are correct to use NTSC 30 frames per second timing for your animations, as this is what Torque is based off of. The actual timing for the forward movement though in Torque is about 26 frames.
Logan