Game Development Community

Comiling Error

by Richard_H · in Torque Game Engine · 03/04/2006 (6:44 pm) · 4 replies

When I try to compile TGE using torque_xcode_2_1 using Mac OS X 10.4.5 and Xcode 2.1 . It says:

Running custom shell script(1 error)
Build failed (see build log for details)
Build failed for target "Torque-MacCarb-Release" (1 error)

I'm not sure how to open the build log since I haven't used Xcode in a while. Please help.

#1
03/05/2006 (7:14 am)
Is it a Jam error ? Check the mac forums, there's a script file that you should modify.
#2
03/05/2006 (11:15 am)
Here is the build transcript:

/Developer/Private/jam -d1 -j1 JAMBASE=/Developer/Makefiles/pbx_jamfiles/ProjectBuilderJambase JAMFILE=- build ACTION=build _DEFAULT_GCC_VERSION=4.0 CONFIGURATION=Default BUILD_STYLE=Default "CPP_HEADERMAP_FILE=/Users/alex/Code/Torque/Torque SDK copy/example/torque_xcode_2_1.build/Default/Torque-MacCarb-Debug.build/Torque Demo Debug OSX.hmap" "SRCROOT=/Users/alex/Code/Torque/Torque SDK copy/pb" "OBJROOT=/Users/alex/Code/Torque/Torque SDK copy/example" "SYMROOT=/Users/alex/Code/Torque/Torque SDK copy/example" DSTROOT=/tmp/torque_xcode_2_1.dst

Mkdir /Users/alex/Code/Torque/Torque SDK copy/example/Default/Torque Demo Debug OSX.app
/bin/mkdir -p "/Users/alex/Code/Torque/Torque SDK copy/example/Default/Torque Demo Debug OSX.app"

PhaseScriptExecution /Users/alex/Code/Torque/Torque SDK copy/example/torque_xcode_2_1.build/Default/Torque-MacCarb-Debug.build/BPTag000-script.sh
echo "=== Script ==="
cat "/Users/alex/Code/Torque/Torque SDK copy/example/torque_xcode_2_1.build/Default/Torque-MacCarb-Debug.build/BPTag000-script.sh"
echo "--- Output ---"
"/Users/alex/Code/Torque/Torque SDK copy/example/torque_xcode_2_1.build/Default/Torque-MacCarb-Debug.build/BPTag000-script.sh"
_result=$?
echo "=== Exit code: ${_result} ==="
exit ${_result}
=== Script ===
#!/bin/sh
./fix\ frameworks.command
--- Output ---
started in directory: /Users/alex/Code/Torque/Torque SDK copy/pb
moving to directory: /Users/alex/Code/Torque/Torque SDK copy
-------- fixing OpenAL.framework ---------
entering lib/openal/macosx/OpenAL.framework
./fix frameworks.command: line 63: cd: /Users/alex/Code/Torque/Torque: No such file or directory
-------- fixing Ogg.framework ---------
entering lib/xiph/macosx/Ogg.framework
./fix frameworks.command: line 39: cd: lib/xiph/macosx/Ogg.framework: No such file or directory
chmod: Versions/Current/Ogg: No such file or directory
./fix frameworks.command: line 63: cd: /Users/alex/Code/Torque/Torque: No such file or directory
-------- fixing Vorbis.framework ---------
entering lib/xiph/macosx/Vorbis.framework
./fix frameworks.command: line 39: cd: lib/xiph/macosx/Vorbis.framework: No such file or directory
chmod: Versions/Current/Vorbis: No such file or directory
./fix frameworks.command: line 63: cd: /Users/alex/Code/Torque/Torque: No such file or directory
-------- fixing Theora.framework ---------
entering lib/xiph/macosx/Theora.framework
./fix frameworks.command: line 39: cd: lib/xiph/macosx/Theora.framework: No such file or directory
chmod: Versions/Current/Theora: No such file or directory
./fix frameworks.command: line 63: cd: /Users/alex/Code/Torque/Torque: No such file or directory
=== Exit code: 1 ===
...failed PhaseScriptExecution /Users/alex/Code/Torque/Torque SDK copy/example/torque_xcode_2_1.build/Default/Torque-MacCarb-Debug.build/BPTag000-script.sh ...

Does this help?
#3
03/05/2006 (1:00 pm)
Check this thread :

http://www.garagegames.com/mg/forums/result.thread.php?qt=37428
#4
03/05/2006 (2:55 pm)
Thanks, I removed the spaces and it works!