Game Development Community

Problem compiling torque with Visual C++.NET

by Jeremy Jenkins · in Technical Issues · 03/04/2006 (7:13 am) · 4 replies

(Basically what the topic is) I tried to open the Torque SDK.sln with visual c++. When I did it said, "This is a visual studio solution, but was created by a newer version of visual studio and cannot be opened." I not sure what to do. I did it for tge 1.3 and it opened, but not for tge 1.4

Thanks in advanced

#1
03/04/2006 (7:28 am)
Search TDN, I think there is something there
#2
03/04/2006 (11:10 am)
I just searched TDN and the only thing I found was this. http://tdn.garagegames.com/wiki/Code/Visual_C_Project_SDK

I can't get it to work though because I still can't open the Torque SDK.sln Any ideas?

Thanks again
#3
03/04/2006 (9:57 pm)
I believe what they wanted you to find was this:

http://www.garagegames.com/docs/tge/general/apbs02.php

Unfortunately the VC6.0 files are no longer supported which is what they recommend up converting for VC7.0.
So essentially VC7.0 is not officially support anymore either.

One way to fix the issue is to go into each of the sln/vcproj files and change them back to 7.0 from 7.1.
There might even be a program out there to do the conversion somewhere if you do some googling.

Or you have a slightly easier way:

http://jaseglersmaug.dyndns.org/vc7.0.rar

That's a rar of my project files for VC7.0.
I put them in a directory called VC7.0 (versus the standard VC7)
You will have to remove references to some files/libraries that I put in from various resources for my codebase. But it will get you alot closer to a working build environment.

-Jerry
#4
03/05/2006 (8:43 am)
Thanks Jerry.

I think I might be able to get it to work now, thanks again.