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CustomAmbientLighting on AIPlayer ?

by ExitReality · in Torque Game Engine · 03/03/2006 (11:37 am) · 2 replies

Does TLK for TGE 1.3 allow me to use customAmbientLighting on Players ?

i don't see it off the top..

tia,
Orion

#1
03/04/2006 (1:24 am)
Hi Orion,

Yes, but only in TLK 1.4. There's info on how to use it here: CustomAmbientLighting on AIPlayer ?

The advanced DTS lighting options (like light linking, self-illumination, ...) are only available to TSStatic and StaticShape derived objects. These options were left out of ShapeBase to keep it from becoming more bloated.

-John
#2
03/06/2006 (11:45 am)
Thanks John.

It turns out Clint has already 90% implemented a custom ambient for shapeBases in our code,
so we'll be able to use that.

cheers,
Orion