CustomAmbientLighting on AIPlayer ?
by ExitReality · in Torque Game Engine · 03/03/2006 (11:37 am) · 2 replies
Does TLK for TGE 1.3 allow me to use customAmbientLighting on Players ?
i don't see it off the top..
tia,
Orion
i don't see it off the top..
tia,
Orion
#2
It turns out Clint has already 90% implemented a custom ambient for shapeBases in our code,
so we'll be able to use that.
cheers,
Orion
03/06/2006 (11:45 am)
Thanks John.It turns out Clint has already 90% implemented a custom ambient for shapeBases in our code,
so we'll be able to use that.
cheers,
Orion
Torque Owner John Kabus (BobTheCBuilder)
Yes, but only in TLK 1.4. There's info on how to use it here: CustomAmbientLighting on AIPlayer ?
The advanced DTS lighting options (like light linking, self-illumination, ...) are only available to TSStatic and StaticShape derived objects. These options were left out of ShapeBase to keep it from becoming more bloated.
-John