Game Development Community

TLK Shaman Demo Sneak Peek/Soft Launch

by John Kabus (BobTheCBuilder) · in Torque Game Engine · 03/03/2006 (10:36 am) · 33 replies

Hello TLK community!

Synapse Gaming is planning on releasing the TLK Shaman demo featured at IGC very soon and we're providing the TLK community with a sneak peek.

The demo, which was produced by Synapse Gaming and features TLK technology, also features artwork by Christophe Canon and music by Ajari Wilson.

We're looking for your feedback and impressions of the demo, so please let us know what you think, and if you run into any problems please report them. :)


TLK Shaman Demo - Windows

TLK Shaman Demo - Mac OS X

(03-04-2006 - demo updated with suggestions below)


www.synapsegaming.com/content/linkedimages/IGC-2005-5.jpg
-John
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#21
03/06/2006 (5:27 am)
Um, no one sent over their console.log files, but I did have the opportunity see the crash in person on a few people's machines - in all instances they tried to exit by typing 'quit();' into the console. I'm assuming this is what is happening in the crashes reported above - if that's not the case please send over your console.log so I can try and reproduce the crash.

I'm also looking into the OS X music issue.
#22
03/06/2006 (8:01 am)
Wow.. that's cool.. i really love it!
it works fine on my computer.. no crash, no bugs found so far..
but yeah, as addition would be nice to have "click-to-skip" intro screens.

btw, only some warning on log file:
Could not locate texture: demo/client/cartoon/MIMLogo2
Could not locate texture: demo/client/cartoon/TLK-Next-Button_i
Could not locate texture: demo/client/cartoon/TLK-Prev-Button_i
Could not locate texture: demo/client/ui/buy_now_d
Could not locate texture: demo/client/ui/buy_now_i
Could not locate texture: demo/client/cartoon/TLK-Exit-Button_i
nothing serious...

thanks John for keeping it on a high level ;)
P.S. offtopic - guiObjectView? ;)
#23
03/06/2006 (8:07 am)
I'm sorry John, uninstalled the package after reviewing it..

I'm installing it again to send you the console log.
I did not type quit(); in the console, I did Alt-F4.

Edit: Email sent.
#24
03/06/2006 (10:05 am)
Will this demo work with the .exe from the TLK in one's account? I only ask because if it does, I can download this later & see what it looks like on linux using the binary I do have.
#25
03/06/2006 (4:40 pm)
Stefan, awesome that helped a bunch. I was able to replicate the crash here (it's actually the same crash - Alt-F4 kicks off the same series of events as calling quit();).

I tracked it down to a TGE 1.3 bug related to cleaning up particles, which only occurs with particles with very long lives (the problem is fixed in TGE/TLK 1.4, but the demo is using a hybrid TLK 1.3.5/1.4 from IGC).

Thanks for the help!


Bank, console cleanup is on my list, so is GuiObjectView. :)


Keith, sorry I missed your original post - I'm waiting on TGE 1.4.x for linux support, then I can get this guy ported over. The art assets are protected, so unfortunately other TLK binaries won't work, but when TGE 1.4.x ships we'll definitely start work on the linux demo.
#26
03/06/2006 (4:41 pm)
Oh, and OS X sound is working - again a TGE 1.3 bug.
#27
03/06/2006 (5:00 pm)
Thanks for the info John. :)
#28
03/17/2006 (12:05 pm)
While its realy cool. I cant learn anything from this demo as everything in it is locked somehow.

nice thoe.
#29
04/01/2006 (3:33 pm)
Awesome demo.

I'm interested in the method you used to "corrupt" the .jpg and .png files (are the dts and audio files also "encrypted"?). Looks like a very good way to prevent people from poking in your game assets when you don't want them to (it would also prevent our publisher from sending us e-mails about "there's an old load screen in there, remove it and re-do the installer!")
#30
04/03/2006 (9:13 am)
Yes, very interested in how your encrypted your files. I was looking into some type of way to change extensions of things as well as group thing together. Like a wad file but for other things as well. That was you could use compression for textures and group them together and share one texture a lot easier.

-- Chris
#31
04/03/2006 (9:31 am)
There was a resource posted that allowed you to encrypt art assets wasn't there?

*edit* This isn't the one I was remembering, but I found an article in TDN about it:

http://tdn.garagegames.com/wiki/Torque_2D/Asset_Encryption
#32
04/03/2006 (10:15 am)
Was this the one you were thinking of?

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7253

This uses a simple xor encryption that SHOULD be replaced with something more substantial.

Be warned. This isnt going to stop someone who is determined to steal your assets but is better than nothing.
#33
04/03/2006 (10:48 am)
That's the one I was remembering ;-)
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