Some questions before I buy
by Austin Riedhammer · in Torque Game Builder · 03/01/2006 (10:32 pm) · 2 replies
I'm thinking about buying the Torque 2D engine, but some things about the demo's I saw earlier worried me a little bit.
Does the engine support any kind of anti-aliasing/alpha blending? It really seemed like this was needed in the fish tank demo.
How hard would this be to grasp for someone who's currently enrolled at GameInstitute? I've almost completed the first game programming module, and plan on moving on to the second one (that deals mainly with the Win32 API) within the next couple weeks. Should I wait until I've completed that, or do I also need a strong understanding of OpenGL/DirectX?
Sorry if I seem a bit newbish, it's because I am. ;p
Does the engine support any kind of anti-aliasing/alpha blending? It really seemed like this was needed in the fish tank demo.
How hard would this be to grasp for someone who's currently enrolled at GameInstitute? I've almost completed the first game programming module, and plan on moving on to the second one (that deals mainly with the Win32 API) within the next couple weeks. Should I wait until I've completed that, or do I also need a strong understanding of OpenGL/DirectX?
Sorry if I seem a bit newbish, it's because I am. ;p
#2
I think I'll be purchasing this soon then! Thanks for your help.
03/02/2006 (12:58 am)
I see, no jagged edges at all :)I think I'll be purchasing this soon then! Thanks for your help.
Torque Owner Philip Mansfield
Default Studio Name
It was written without any changes to the engine, it's all in script. I'm not a programmer, and really don't know one end of C++ from the other, but have managed to get some decent stuff done by looking at the docs, scanning the forums, and by reading through the TDN articles.
There isn't a built in way to set AA levels, but I'm sure with some tinkering of the engine source code you could do it.
You don't need really need an understanding of OpenGL or DX as you don't directly access them. The engine deals with all that stuff underneath the covers leaving you to get on with the job of creating your game.